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Allen1996
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Rage against the heavens: Alex’s spent charges/specializations


I am using this post from totorox92 that I found on the Parahuman subReddit to explain more easily things:

Tinker Meta-Classifications

Whelp, back to my favorite topic again: Tinkers!

[Tinker classifications are kind of hard](http://worm.wikia.com/wiki/Power_classifications). Because Tinkers are dangerous because of their tech, the real numbers tend to be focused on what their tech can do, rather than what their Tech specialization is. Consider [Squealer](http://worm.wikia.com/wiki/Squealer), who rates a Tinker 2, Mover 3. Her kit is considered less dangerous than what abilities it affords her! However, I think I have noticed a sort of trend, and here propose a sort of side-along way of grouping Tinkers which generally lines up reasonably well with what the PRT does already.

Tinker 1-3: Item level specialization.

A Tinker like Squealer or [Tecton](http://worm.wikia.com/wiki/Tecton) has a very limited specialization. Tecton, for instance, is all about earthquakes. He can understand 'em, he can make 'em. And that's all. His power is just about earthquakes, and nothing else. He can only build tech if it is in someway related to producing earthquakes. Squealer is very similar: she does cars. There is a lot of Fanon about her building flying super-tankers and such like, but so far as I can remember of canon the most impressive thing she builds is the invisible train for robbing the fundraiser. Pretty cool, but not as general as 'vehicles'. In fact, I'm pretty confident that her actual specalization is more about smashing two things together to get something workable; crazily overblown and garish. She cannot, [for instance](https://forums.sufficientvelocity.com/threads/who-needs-enemies-altpower-taylor-worm.22004/#post-4279377), build something which technically fits the definition of 'vehicle' but is actually a bomb.

Tinker 4-6: Field level specialization.

This rung is filled with people like [Chariot](http://worm.wikia.com/wiki/Chariot) and [Bakuda](http://worm.wikia.com/wiki/Bakuda); Tinkers that can do almost anything provided it is constrained within a specific field. Bakuda can make virtually anything which is conceptualizable as a bomb, Chariot can make anything related to movement. This class is much broader than the one below it; while Squealer can make any kind of car, Chariot can produce power armor, teleportation devices, flight packs, and cars. Similarly, Bakuda can make just about anything provided it involves explosions. Or Implosions. Or maybe just bright flashes of light, or... the list goes on. This group of Tinkers can't build literally anything though; they can only build stuff related to their specialization. But, because their power is broader, we would expect them to be able to understand or potentially even reverse engineer just about anything made by an Item level Tinker with a relatable specialty.

Tinker 7-9: Vector level specialization.

Tinkers in this category can make almost anything. They are not limited to a particular effect, or a specific mode; anything they can conceptualize as being in line with their purview is theirs to meddle with. [Armsmaster](http://worm.wikia.com/wiki/Armsmaster) is the prime example; anything can be made more efficient or more compact. While he might not be able to build one of Bakuda's bombs from first principles, if given enough time to look it over it is very likely he could figure out how to generate a similar effect with his own tech. [Bonesaw](http://worm.wikia.com/wiki/Bonesaw) is another major member of this field: if it's biological, she can probably mess with it. She might even be able to make a biological version of something mechanical, given enough time; her potential is nearly limitless. A Vector level Tinker can hit almost anything, because some component of their Vector will be in that direction.

Tinker 10-12: Field and Gimmick Tinkers

These Tinkers are very rare because they have few to no limitations on their capabilities. There is really only one good example of the former in [Hero](http://worm.wikia.com/wiki/Hero) whose specialty was wavelength manipulation. This is so broad that there are no practical limits I can think of to what he could build; after all, everything exists as both a particle and a wave so in principle there is nothing stopping him from mimicking the effect of any other Tinker given enough time. Gimmick Tinkers are also rare for similar reasons. A Gimmick Tinker can make anything provided it satisfies some cirteria; [Leet](http://worm.wikia.com/wiki/Leet) can build anything *once*, [String Theory](http://worm.wikia.com/wiki/String_Theory) can build anything so long as it has a countdown timer on it. There may in fact be upper bounds to what they an build, but if there are we haven't really seen them. Leet crippled himself with a poor understanding of his own power, but even then it seems likely he could build a nanothorn knife, a black hole bomb, or an interdimensional portal. While String theory preferred to work with very flashy high-energy stuff, it is presumed that she could build something like power armor or a mecha if given the correct incentive.

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Now that things are a little clear, a little more understandable, it's time to make the list. Also, before I forget to mention it, Alex gains one charge every 5000 words and one charge is equivalent to a tinker rating of 2 but after 3 charges or the equivalent of a tinker 6, one charge equals one tinker rating instead of 2.

I may be wrong on some things but if I remember well, here are the specialisations/ spent charges of Alex:

4 charges in Nasuverse Alchemy( make him the equivalent of a tinker 7 in it which means that he would be in the Nasuverse an alchemist with the same if not almost amount of knowledge than long lived family like the Einzbern).

3 charges in adaptive material synthesis (adaptive material synthesis allows him to basically control matter in near surroundings. With 3 charges or the equivalent of a rating of 6, Alex can control absolute matter at the atomic level in a radius all around him of 10 meters.)

4 charges in anti-divinity weaponry (spells/ artefacts, etc. He got with 4 charges the equivalent of a tinker with a rating of 7. It's only because of this spent charge that he was able to do what he did with Hecate in the end. Things would have been more dire for him if my subscribers hadn’t voted for this.)

1 charge in anti-monster weaponry ( it helped him with building slash emperor)

1 charge in the fourth true magic (the 4th magic revolved around  reality manipulation by manipulation of matter and energy while also being able to predict events by knowing how said matter is going to act, thus knowing all possibilities. his equivalent of a tinker rating 2 in the fourth true magic allowed him to do many things like information/Entropy Control: Storing or Freezing Data/Energy:

Gravity Manipulation: Warping spacetime to create localized distortions; Dimensional Anchoring and by that I mean Tethering Objects or Phenomena to Hidden Dimensions, basic quantum manipulation and last but not least even with one charge the 4th magic allowed to do is the unleashing, the manifestation and use according to his will and wishes of The "Theory of Everything.)

2 charges in the C’tan specialization (allow to do the things a C’tan can do but with the equivalent of a tinker rating of 2, he's limited. Alex used this charge to help make his armour.)

2 charge in applied physics and technology (what allowed him at the beginning to make his plasma blade, help with the chain and the earrings he made for Beryl and him).

Comments

The next charges should go towards the 4 True Magic and then or Anti-Divine/Monster

LothWolf

Honestly, it’s more to kinda gauge, explain the power of a charge but the equivalent of a tinker rating of one for Alex is different from the one of worm due to his powers not being limited by a shards and by being much more exotic

allen 1996

If the power scaling for his powers truly works off of Worm PRT ratings, his focus should be to specialize in a single power. A rating of 7 is an impressive power. But a rating of >10 is incomparably stronger. 4-5 charges to bring Alchemy to 12 would likely allow him to do things that are beyond all but the greatest Gods. Of course, the issue becomes actually writing that. What would Alchemy 12 or 15 even look like?

Hunter Hardin


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