⚠️STRIP Battle Action Cards - [v0.17] BUG COLLECTION🐛
Added 2024-11-03 19:26:45 +0000 UTCI didn't have a survey for bug reporting in the newest version of the game. Please comment below if you found any bugs while playing~! I have a bit of extra time to work on bugs before v0.18 next weekend. Even if it's small or you think it might be intended, let me know so I can improve it and make it less ambiguous!
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Release the bugs below!!
Comments
That bug is due to a bad algorithm for drawing your first 5 cards. I intentionally made the cards drawn be more helpful so that you wouldn't need to restart the level immediately. But it appears to be adding cards that you don't own into your deck if it can't find the right cards. I'll work on fixing this for v0.19!
Arcane Pengi
2024-11-21 09:26:50 +0000 UTCit will often give me random energy i never put in my deck if your running 1 or 2 energy only in the deck
ender
2024-11-21 06:08:34 +0000 UTCThanks for finding this! I just added a few extra checks to the Burning script, it should be consistent in [v0.18] 🔥
Arcane Pengi
2024-11-04 16:27:17 +0000 UTCBlind wise i think that's a wonderful idea to have it basically reduce your choices to 'helper, energy, attack' it would make it much more of a hinderance, and you oculd reduce or remove the visual effect.
That Dinosaur Guy
2024-11-04 11:52:20 +0000 UTCSometimes when you get burned the fire animation still stuck around after the burn effect is worn out
DanVem
2024-11-04 01:46:15 +0000 UTCYes ofc I love the game and I want it to be the best I'll make sure to update you ig I find anymore
Saptin
2024-11-04 00:38:18 +0000 UTCOops! I tested it just now, will fix that soon! Thanks for finding that!
Arcane Pengi
2024-11-04 00:37:27 +0000 UTCThe skirt for drawing cards does not work at all
Saptin
2024-11-03 22:03:22 +0000 UTCI think that would make sense. Given locked cards shouldn't give any benefit until the following turn.
Wade Peckham
2024-11-03 20:57:18 +0000 UTCThat one I've fixed recently ⭐ The fix will go live with v0.18. There was an extra line of code that was "inclusive" instead of "exclusive", which meant *every* Locked card was able to be used instead of just a select few of them. I've since removed that line and now *no* Locked cards can be used (aside from Discarding). Should Locked cards be allowed to be Discarded for Mana? I can update is so they can't be, which makes more sense to me now thinking about it out loud.
Arcane Pengi
2024-11-03 20:40:50 +0000 UTCWould it be better if Blind was easier or harder to deal with? Ex: Make the cards you hover over only show "Attack", "Helper" or "Energy". Or just lower the effect of the darkness so it's visual but not actually game-altering? Hand Healer: I've got that one still noted, will check it out tonight and hopefully get that all fixed up, along with the Arc and Mascot cards. Any card that rearranges your Hand/Discard/Deck is kinda poorly coded currently.
Arcane Pengi
2024-11-03 20:37:53 +0000 UTCBlind as a condition still lets you hover the house over your cards and see what they are, so it's less a handicap adnmore just annoying. The 'discard hand and heal 10 for each card' card seems to randomly discard cards, it doesn't discard the whole hand.
That Dinosaur Guy
2024-11-03 20:14:09 +0000 UTCCards played in the middle of the board (like K.C. helper, Blind Rage, so on) seem still work perfectly fine even when locked from overdraw. It's very exploitable as I have redrawn an 10 card deck repeatedly to get mana jackpot and crank up my mana value. (Gambling addiction activate)
Wade Peckham
2024-11-03 20:09:37 +0000 UTC