Hello folks!
Another end of month update.
So for this month things are a tad light. This update is more only for bug fixes.
Change list:
-Inventory size has increased.
I was trying to add in rotation and a way to increase the inventory size with items. But sadly, the system is not flexible and while rotation might be possible with more time, adding more space on demand is not. At least not without a full rework and that's not happening. This means that inventory size is either going to be a permanent size or I have to redo the layout. For now, enjoy the extra space.
-Crafting fix
So after a bit, I was finally able to fix the infinite crafting item. No more spamming the button to get unlimited items. This in turn made me notice that one of the crafting id for the bandages was off by a point. So that's fixed. Also now the crafting system works with either item being placed in the crafting box as long as you have the right amount of items. I might play around with that. 2 rags make one bandages and maybe 4 rags make a blanket. Later, I'll back in stacking so crafting can go after faster.
-Clean code part 1
I went ahead and cleaned up the code a bit. This first part of clean up allowed me to delete unused assets and fix my folder structure. This might make the game a little smaller but won't effect speed. Yet. Once I finish with boss combat, I'm going to go throughout the whole codebase and refactor it. That should in turn should speed up that game. For example, right now entering combat has a long delay to start but I can't tell if that's old code or just data loading. (If it's data then I will add in a proper loading screen or animation.)
That's it for now.
Aside from that, I need to give you a life update, I've already told a few folks that last month I got a new job and that made me started to look into getting team members. Well sadly, that job blew up in my face. I ended up having to leave the job, it was a really toxic workplace and I couldn't handle it anymore. This has thrown my life into chaos but on the plus side, starting mid august I'm going to go back to full time on EOK and I still found a team to help out!
This time with the intend to finish the demo and get the game on steam and maybe... maybe on android. This should also mean the updates should be more steady. As I said before, I'm going to try to update the game more often instead of all at once at the end of the month, since if something happens (Like my gf getting covid ) then it won't be a big blow if I lose time to work on the update.
That being said Citizens will still be getting their updates on the 15th of every month and I'm going to try to focus on 15th being the real office update date.
Okay real time that's it for now. Thanks for sticking around.
Blind Wolf Games
2022-08-19 02:03:33 +0000 UTCRyan Breggie
2022-08-01 06:31:13 +0000 UTC