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Beyond20 v2.2 (and v2.2.1) now available!

Update: I've just released v2.2.1 which fixes some critical bugs that sneaked past me in yesterday's v2.2 release. This article was updated to include the release notes and changelog of the new version.

Hey everyone,

I've just released the v2.2 version of Beyond20. It's already available for Firefox and on the Chrome store. 

I'm really happy about this release, as I've been stressing over it for a while and now I can rest a little bit from Beyond20 and give my attention to other stuff (Foundry modules, here are come!).

I know that some of you enjoyed watching me work on Beyond20 when I was streaming my dev days, and you may have noticed that I haven't done those in a while. The reason is simply because the pace/speed of working while talking out loud to the viewers or while chatting with them is much slower than if I just get into my bubble and power through all the issues. Considering my limited availability lately, I decided that I'd rather work on that without distractions. I think I'll start streaming my development sessions again at some point when I'm a bit less stressed/pressed by time.

Here are the release notes for v2.2 (and v2.2.1), followed by the changelog for this release. Enjoy!!!

 v2.2
Hi again, it’s time to drop another massive Beyond20 update! 
This update has been brewing for a while, and every day for the last month, I thought I’d finally be ready to release it, but there was always something taking up my time, or some new issue that needed to be fixed first. I felt bad, because I thought this overdue update wasn’t going to amount to much, as I’ve been too busy spending most of my time working on The Forge, but it turns out I was wrong, and this update is massive. It has 73 items in its changelog, over 30% more than the previous 2.0 release, making it the biggest release yet! It’s hard to believe it!
Enough chit chat, let’s get down to business. This release has a lot of bugfixes, taking care of all the small issues that you may have had, as well as a bunch of quality of life improvements all over the place, I’ll let you discover it all through the Changelog. There are a couple of big features coming in this update, most notably, the support for Astral Tabletop which was contributed by @adriangaro, who did an amazing job with it. We also now have a much better integration with the D&D Beyond digital dice, as you can finally roll attack and damages separately, as well as see the nice OGL sheet template output on Roll20.
Another useful new feature is that when you first open your character sheet, or when you level up, Beyond20 will remind you to go the Features & Traits page of your sheet to update the information it has about the character. There’s also support added for quite a few special class features (courtesy of @Aeristoka) and the ability to set a custom message to be sent along specific attacks (to run macros when casting a specific spell or display an image when using your weapon for example), thanks to @John-Paul-R.
As you have noticed, there are quite a few contributors who have helped make this release possible, so I’d like to thank them for their code contributions, as well as thank those who have been helping out/answering questions in our Discord server. Finally, a big thank you as well to all of you who have sent me rations or who support me via Patreon. You are the ones motivating me to keep on improving this beautiful piece of software!
If you find Beyond20 useful and it helps you run your games more smoothly, please consider supporting me and Beyond20. Alternatively, I’d invite you all to check out The Forge, my hosting service for Foundry VTT which makes it super easy to get started playing on the best Virtual Tabletop that exists.
Thank you, and, as usual, happy rolling!

 

v2.2.1
Apologies for this update coming one day after v2.2, but there were some critical issues that were affecting a large number of users and I had to make this bugfix release available as soon as possible. I apparently rolled a natural 1 on my perception check and bugs sneaked past me! If you’re just tuning in, ignore me and go read the v2.2 release notes directly :)
This small bugfix release fixes a critical bug that made rolls not work on Roll20 anymore for those not using the OGL sheet, as well as a few issues that had to do with the “auto roll damages” option and rolling to-hit and damages separately. You’ll find more details on the v2.2.1 changelog.


Changelog : 

v2.2


v2.2.1

Comments

Can I use Beyond20 to export adventures to Foundry via D&D Beyond?

Leonardo Pacheco Zancanaro da Costa

Any way to get this working on Firefox? Seems that literally nothing works on Firefox

RedJamaX1 Gaming


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