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Beyond20 v2.1 and v2.1.1 released

Hey everyone,

I've released Beyond20 v2.1 a few days ago (on July 8th) and I've just released Beyond20 v2.1.1 today (3 days later). This is the fastest release I've made since the early days (May 2019) where it was a release every day (and even multiple releases in a single day). I felt that I needed to make this release to fix some critical bugs that were introduced in v2.1, but it also adds a pretty cool experimental new feature for Roll20 users: Combat Tracker synchronization. 

The v2.1 was mostly released in a rush to fix an update to the D&D Beyond Character Sheet which broke Beyond20, but it's also full of features and other bug fixes and improvements.

Here's the release notes for the two versions, and as usual, the Changelog after that :

v2.1
Another month, another Beyond20 release. This time, it’s mostly a bugfix release, and while I wanted to release this earlier—considering the number of bugs that crept into the v2.0 update—I found myself lacking the time and energy to do much work on Beyond20. Thankfully, there weren’t too many bad bugs in v2.0, nothing game breaking at least, so I allowed myself to concentrate on other works and to actually take some time off and finally rest for the first time in months (yeay!). Most of the initial bugs were fixed by Aeristoka who has been contributing a large number of features and bugfixes lately, so everybody send some thanks his way!
Today unfortunately, D&D Beyond have updated the character sheet and it broke Beyond20 pretty much instantly for everybody. This has forced me to rush out this release to you all, but I didn’t want it to be an underwhelming release with just a few fixes, so I spent the afternoon and all night working on trying to cram as much features and bugfixes into this release. I still managed to do about half (23 out of 51) of the originally planned features/fixes for 2.1, so I’m pretty happy with that.
That’s about it, a short release notes this time, the main changes here are bugfixes, especially for the break from the July 7th update of D&D Beyond, and a few general improvements to the user experience. There’s still plenty of changes to read about in the Changelog.
Finally, as usual, a big thank you to all who have sent me rations or who support me via Patreon.
If you find Beyond20 useful and it helps you run your games more smoothly, please consider supporting me and Beyond20.
Thank you, stay safe, and, as usual, happy rolling!
v2.1.1
Hey everyone! Here’s another small bugfix release of Beyond20. It’s only been a few days since the 2.1 release, but I introduced some rather critical bugs in the last release (that’s what happens when you add “one last fix before I release” at 6AM which ends up breaking other stuff instead).
This update fixes some issues with the attack rolls being sent properly for some spells and weapons, as well as initiative rolls being sent twice. There’s also a nice new experimental feature that was added by @shadow7412 which adds synchronization of the Combat Tracker with Roll20 (no support yet for Foundry).
If you’ve just been updated to 2.1.1 directly, please refer to the release notes and changelog of the 2.1 release below from a couple of days ago for more information about this update.
Thanks!


And here are the full changelogs : 

 

v2.1


v2.1.1

Enjoy!

Comments

As noted in Discord, i appreciate your work on this, great job. -Battler

paul crowder

Hey Greg, thanks for the comment and suggestion! Your players can already click on the Beyond20 icon (either in the address bar or next to their character's name) to access the options and make the rolls into whispers, you just need to tell them "please roll insight check as a whisper" :)

Youness Alaoui


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