I know that a lot of you probably have a good working knowledge of Daz's clothing systems but it never hurts to have quick references and tips. Also, new comers to this awesome hobby can benefit from the advice. The sets of clothing created with your support take advantage of all these options.
1: If dForce is provoking your Daz to crash please go to the "Simulations Settings" click on the advance tab and make sure that under "OpenCL Device" your video card is selected and not the internal processors or secondary video card. This will solve most crashing issues while simulating clothing physics in Daz.
2: Most clothing's that are rigid like armour or a pair of jeans will not be dForce enable on my end. In these cases I will implement pJCM's morphs that will compensate most deformations that can occur during movement. This means that the particular piece of clothing has an OBJ created for that specific range of movement. This will also maintain the correct texture stretching while the character is in movement.
3: It is extremely recommended to obtain and install in your Daz library the dForce Master line of dForce presets. This particular add-on for Daz allows you to truly harvest the power of dForce in Daz. The instructions are included and using the system is extremely strait forward.
4: Remember that it is simple but not well explain in Daz's literature how to simulate cloth in a Daz scene. The easiest way I can explain it is to fit the dForce enable clothing to the character, pose the character and click on the "Simulation Settings" tab then click on the gear icon label in blue to simulate. Depending on your system the simulation will be calculated in a short amount of time. If trying animations get some coffee a good movie and wait lol.
5: Some times like in the case of Ellie's long sleeve shirt there is the need to apply dForce and specific weight maps to avoid unwanted deformations. This is a bit more advance but don't be intimidated by it.
6: Finally any external 3d model of clothing can have dForce enable after fitting the clothing model via the "Edit" + "Object" and using the "Transfer Utility" system. Detail explanations of the "Transfer Utility" settings can be found on YouTube. Once the clothing is fitted, selected with the surface selection tool and go to "Simulation Settings" tab and ad a dForce + Add force modifier: Dynamic surface. Vuala, you have cloth dynamic on any item. Great for clothing and hair!!!
Like always any question don't hesitate to ask.
Thank you all for the support.
Roar
2020-11-25 09:32:19 +0000 UTC