A song! I don't know what to call it yet
Added 2019-04-14 20:18:50 +0000 UTCThis actually took way longer than I expected to make... I studied music theory for a few months and tried to get a more simple/traditional style but I couldn't get it to work. Eventually I just dropped that and went back to my old tried-and-true chord progressions and square arps, but still using a few things I learned in those months! Not sure if this is 100% done, but it's kinda close.
Copy Kitty made pretty good use of dynamic music and I'll be doing that here too of course. Each level is huge, and generally will have one song playing, but it'll switch between 4 or 5 different variants as you go to sub-areas.
I have no clue what to do with the names though! Naming music is really hard unless I have a naming scheme to work with, and Copy Kitty already used fruit alliteration (and we're almost out of recognizable fruits so I can't just continue that). Anyone have any ideas?
Comments
I think the collectible titles will be using the anime episode thing! It's like Mario where each main collectible has a specific name. Otherwise I think that'd be a cool thing for the music! I don't think it's a bad thing that we used the best naming scheme first, since I think "save everything for when it's coolest" should stop applying if it ends up delaying something to another game entirely.
2019-04-14 21:00:14 +0000 UTCHm... you could go for vague rhyming (forage orange), anime titles (exciting adventure! gigapple orchard!) or just abstract made-up stuff (braveberry) it is a bit of an oopsie that the best naming scheme was used already though!
2019-04-14 20:34:22 +0000 UTCthat's a good idea!
2019-04-14 20:31:05 +0000 UTCFlower names, perhaps?
Marlyn
2019-04-14 20:26:23 +0000 UTC