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PURE ONYX Inner Circle Test Release - December 19, 2023

Hey everyone!

Here's the new Inner Circle release for December!

This release includes new versions of H scenes for FemCop featuring her newly improved torn clothes, a lot of improvements to the Brute and Semi H scenes, as well as the missing transition from the Onyx + Thug scene.  

Importantly, we've added fixes for various situations that could soft lock the game, such as the new physics system placing enemies outside the playable area after H scenes.  We've also fixed an issue that could create invisible / unkillable enemies, as well as one where enemies caught on objects during knockdown wouldn't despawn (only happens to worms at the moment as a side effect of the new physics system, and should be fixed soon).

There's also focus on SFX, as we've caught up on adding custom ones to the newer scenes.

A new feature everyone will notice is the hit effect overlay system.  Characters now flash a color when damaged.  This adds much needed feedback for enemies that don't play a hit stun animation. This will likely get modified over time, as we've got a few ideas such as making characters flash brighter when critical hits land, etc.  Let us know what you think of it in its current state.

We've also continued the rig improvements started in the last release, with blendshape normals + materials and UV fixes for Onyx, as well as more improvements to FemCop and a fix for Chain Splicer.

Changelog

The following is only a list of player-facing changes, unless otherwise noted.

Known Issues

Console Commands

The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help.  You can use console commands for this while the game is still rough around the edges. Press the  ` (backtick/tilde) key to open the console.  Type any of the commands below and press enter.  Press ` again to close the console.


System Requirements

Currently only Windows 7/8/10/11 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.


Controls (Updated 9-24-22)

Keyboard:

Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4.  PS5 DualSense

**Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)


Bug Reports

If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.

Comments

I understand thank you very much for the clarification. Really liking the game so far even in such an early development stage. I will be waiting excited for the next upcoming updates on a game.

zChibaa

Consider that most of the planned skills aren't in the game yet :D it makes it very tough to strike a balance between showing off new enemies and making it playable. Especially when all these enemies aren't intended to show up so early in gameplay. Right now I'd suggest trying to drag him to explosive barrels to soften him up more quickly ^-^.

Hey Eromancer just a quick question would be nice if i can get an answer to it. Is there something planed to adjust the splicer brute enemy? It feels kinda strange to fight him because the time window to attack him is so small that you can only hit him one time with a quick jab before he already winds up his next attack. So the fight routine of him is just hit him once and then dodge and this on repeat before he's knocked out. Am i missing something or is this really the intented way?

zChibaa


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