Hey everyone!
Heads up to the Inner Circle tier members before we begin -- you've seen the first couple topics in this post earlier this week, but continue on for all the new updates :D.
As usual the next release will be tomorrow! The main feature is the new gameplay/mission UI, so I have some screens to show as well as some of the new portraits we've been creating for it.
I know every month I say we have a lot of art progress to show, but it's especially true this month @_@. In addition to UI and portrait stuff, we have Wraxe's new WIP boss map, as well as the finished Motobiker and Fleshpod Seedling sculpts. We also have some updates on upcoming H scenes to talk about!
Check out everything below!
Topics for this Update
Tentative Changelog

We've actually been doing mock-ups on this for a couple months behind the scenes :D, along with other sections of the game UI. That said, once the final iteration started coming together early this month I knew I wanted to add it right away.
Here's where we've arrived at, though we have a toned down boss gauge in-game right now until we get to experiment with future UI elements.


We're doing our best to prep it as much as possible for animation in the future, so it took a little longer to keep tidy on all layers and stay organized.

The new UI requires new portraits for Onyx and all the basic enemies @_@. Xxoom and I have been working hard on these, but still need to do Splicer Thug, Looter, and Blade Bunny.

Not only do we need new art for some characters, but it's taken quite a bit of work to process everything for their various functions. Here's a look at the versions for the enemy HP gauge! We actually have some improvements since this was made, so you'll likely see those in next month's release.

We're making a lot of progress on H scenes, though some of what we finished this month won't be added until next month since I was preoccupied with the UI work x_x. Here's a list of everything we're working on currently.


Kame has finished the Motobiker sculpt! He turned out amazing as usual! Check him out above :D.



Check above for a complete image of the map in a single image!
Wraxe's warehouse is actually one of the first maps Limbo did a concept for, and it's finally making its way into the game :D. We still have a lot of work on it, but I'm excited to show it off at this stage.
Also pictured: Wraxe working on a mech before his boss battle begins. Some of you may have noticed Wraxe is pretty easy currently. He's actually intended to be a stage boss with a more developed move set and much higher aggression. We had planned on making him a boss in the Junkyard, but we're now heavily gravitating toward making him the first boss of Slums (Junkyard is the second stage).




Limbo has completed a bunch of orthographic sketches of the Fleshpod variants for the 3D sculptors to use. I thought they were cool enough to show off here :D. From top to bottom (working names):



Demonu has just about finished the first of the above Fleshpod variants -- starting with the Seedling! This is Demonu's first non-human sculpt for us, as normally he works exclusively on the ladies, but he's picked up on the style very quickly with Kame's help!
We're working on adding a bunch of new stuff to the Options menu, including some upcoming graphics and performance settings. This is by no means an exhaustive list -- just some that are on the horizon.
As of the Inner Circle tier release, we've already added a new "Hide UI During H Scenes" option, as well as a Reset Gallery function and Reset Options to Default function.
Soon we'll be adding Ground Shadow and Self Shadow performance options. For now they will be simple toggles, but in the future you'll be able to set Ground Shadow to simple sprite shadows instead of costly 3D shadows, and we will likely add quality settings to Self Shadows. There will also likely be an Environment Lighting setting in the near future that allows for disabling extra environment lights, which are currently quite expensive.
We're also looking at anti-aliasing options, as right now 1080p and lower resolutions could really use it.