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PURE ONYX December 2022 Progress Update!

Hey everyone :D!

The Pure Onyx release this month should be ready on the 31st!

This month we've made further progress on Onyx's equipment models, as well as the visual equipment system code.  It's going well enough that may begin seeing some results implemented in-game with that as early as next month.  Also related to that, we've made more progress with the improved clothing damage models.  This will be integrated with the same system that handles visual equipment.

I personally was dealt a setback this month when my brand new workstation's processor bit the dust (the memory controller died, as far as I can tell).  Diagnosing and repairing it ate about a week =_= but we've managed to put together a decent release I think.  It contains a bunch of combat fixes, a greatly improved turning animation system, and a new map.          

As for new H scenes, the Bunny H scene storyboard progress and posing is underway!  We've also started work on concepts for Semi's H scenes.  Xxoom and Limbo have completed a bunch of concepts that are available on our Discord.

Topics for this Update!


December Release Details

Tentative Changelog (** indicates items added or being added since the October 25 Inner Circle test release):


Onyx Equipment Models (Tier 4)

Kame has completed Onyx's Tier 4 equipment sculpts!  As with the Tier 2 set, the colors shown aren't final, but it's a good example of one of the possible palettes we may add via the Wave Shifter system.  

Kame's done a fantastic job this year, so he's been taking a much needed break the last couple of weeks. He'll likely continue with Onyx's Tier 6 at the start of the new year ^-^.


Improved Clothing Damage

Demonu has made solid progress on clothing damage models this month, this time focusing on the improved version of FemCop's, as well as making progress on Syndicate Girl!  

You may or may not have noticed that right now when FemCop's clothing is damaged the entire mesh simply disappears.  This was intended to be a placeholder solution, and we're now getting around to making better looking damage.  And no worries, a nude variant will still be possible!  


Visual Equipment Progress

Up next we fittingly have AltairPL's progress on the visual equipment system!  Here's a writeup he made to explain his progress ^-^.

What's visual equipment? Basically the ability to make Onyx and other actors' visuals change depending on equipped items, their state, and other situational factors.

Doesn't sound too complicated, but as usual with stuff like this, complexity is much higher in NSFW game, and a lot more stuff needs to be taken into consideration to make it work and look good. This includes stuff that isn't currently handled by the game at all, or is handled in a way that's not viable/maintainable long-term... just to name a few:

My work on visual equipment started few months ago with a lot of research, experimentation, testing, and making extensive notes. Actual implementation was constantly pushed back though due to other stuff having higher priority, but now that the second set of Onyx clothes is almost ready, the time was right to bump up the priority for it.

Anyway, looks like all those preparations paid off, since in just 2 weeks I managed to get majority of the 2 most important parts up and running, namely:

GameDB structure and configuration:

Scene GameObject component:

Whole system still needs a lot more work before it can be actually used in the game proper. Here's a rough list of stuff that still needs to be done:


Semira Combat Animation Concepts

One of Limbo's major goals this month was to draft animation concepts for Semi's combat abilities.  Here's a load of ideas he came up with!  Let me know which are your favorites ^-^. 

The classic drop kick!  Good place to start I think.  Semi has a few dashing attacks, making her dangerous at a distance as well as within grappling range. 

This may be one of my favorite attacks, as it relies on a temporary weapon being thrown into the ring by bystanders.  Onyx will naturally be able to use these as well -- probably not like Semi AKA Maximum Mommy though. 

Something not shown that I'd like to add is a rope bounce turn, so that she can take additional passes at running Onyx down if she dodges.  That goes for all her dashing attacks really.

If you think you've knocked Semi down, watch out!

If Onyx gets critically knocked down she'll have to struggle to get back up before Semi can pull off one of her famous Sword or Axe techniques from the ropes!

Semi may block an attack like many other enemies, but after the first block she may launch an AoE counter that knocks the player away.  The player will need to pay attention so as to not land blows after she begins blocking.

Lastly, Semi has a variety of throws that she can surprise Onyx with!  


Semira's Boss Map Concepts

Limbo's other task this month was experimenting with concepts for Semi's map!  This is turning out to be a very fun boss battle to design simply because the wrestling ring arena theme naturally lends so many ideas.  


Drones will occasionally hover around the ring to film the action, but these can tentatively act as projectiles if Onyx smacks them across the ring.  Watch out, because enemies may be able to do this as well :D.

The screens in the background will feature dynamic content related to what's going on in ring.  It'd be awesome for this to be fully real-time based on what the drones see, but I strongly suspect there will need to be some artistic fudging, especially for performance reasons.  


Another idea we want to look at is adding ring girls or an announcer-type character to the scene.  The potential for situational background H scenes is huge :D!

Lastly, surprise enemies joining the fray (either Syndicate or Splicer baddies), would add another layer to the chaos!


Improved Turn Animations

As goofy as it seems, this turned out to be the most difficult animation task we've accomplished since the early hurdles we faced getting the animation system rolling.  Both Unity and Autodesk fought us every step of the way because they have their own theories about how they should break your animations on export/import. 

Unity animates between frames, so that if the game slows down/speeds up, animations still look smooth.  There is however no support for importing stepped animations, meaning you're stuck with this behavior, and any animation event that has to take place instantly (such as mirroring our characters during turns) -- well, you're out of luck.  The result was a very obvious glitched frame that you can see in the November releases.

AltairPL wrote a script that overrides the edits Unity attempts to make to imported animations, and in doing so it allowed us a lot more freedom with animations in general.  He thus extended upon Brum's animation importer script and made a new GUI with presets that will help us overcome some previous animation problems as well.  Anyways, once the technical side was sorted, we still had to rework and re-export/import all 40 or so turn anims (a few for each character), so it was quite the chore!

It wasn't all bad though, as some of Unity's animation related things APL worked through to solve this problem helped him out in his visual equipment work :D.   


Mr. Black's Rig Completed!

Last but not least, TK has finished Mr. Black's rig!  This one had some difficult features, in part due to the giant orb in his belly.  His spine must both stay attached and deform properly around the back of the orb when his torso bends and goes side to side.  Another unique feature is the ability to spread open his coat to show his wares like in the concept art.  This will be done using a mesh swap with a secondary coat specifically designed for these animations.   

PURE ONYX December 2022 Progress Update! PURE ONYX December 2022 Progress Update! PURE ONYX December 2022 Progress Update! PURE ONYX December 2022 Progress Update! PURE ONYX December 2022 Progress Update! PURE ONYX December 2022 Progress Update! PURE ONYX December 2022 Progress Update! PURE ONYX December 2022 Progress Update! PURE ONYX December 2022 Progress Update! PURE ONYX December 2022 Progress Update!

Comments

Thanks a lot! :)

Max

Ouch that sucks! Hope you'll be free of such hassles for the foreseeable future!

Cammay

Those are some really nice concepts for the boss encounter :) I'm all for background h-events and such ;) Also the idea with drones capturing footage is quite ambitious - I'm curious if and how that idea will be realized ^^ As for the moves: The dashing headlock looks great in motion - tied with the faux down and counter ;)

Cammay

Good luck with your studies :)

Cammay

Awesome, maybe at some point you can add different outfits, either as rewards in a game or even a cash shop or something to keep the game going.

nice! keep up the good work!

Andrew Hundertmark

Yup. No zombies but we do have "Ghouls"... robots that have a lot of the features of zombies. There are a bunch of biomonsters in the works as well ^-^

you guys planning on adding more creatures to the game? Zombies, more bugs? non human enemies?

Andrew Hundertmark

Thanks very much :D

Yep fried an i9-13900K, feelsbadman. $900 in spare parts overall and NZXT hasn't even responded to my support ticket (almost two weeks later). EDIT: am fairly certain it's because they didn't update the BIOS, which has turned out to be a big deal for 13th gen intel processors.

glad you were able to recover, looking forward to those bunny scenes mentioned a while back

Ryan

Damn you guys are rockin it! I'm Studying Game Dev rn and am absolutely impressed by what you put together. Cheers from Germany

Max

Hey ^-^. Once you've connected your Discord account to Patreon the server should then appear in your server list. Here's the tutorial on how to do that :D https://support.patreon.com/hc/en-us/articles/212052266-How-do-I-connect-Discord-to-Patreon-Patron-

Glad to see more. Hoping more people will switch to the other service to allow for more H scenes

jo mur

Awesome! Also, I haven't been able to find the Discord link anywhere, where should I go for that?


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