PURE ONYX Inner Circle Test Release - October 25, 2022
Added 2022-10-26 07:56:16 +0000 UTCHey guys! Apologies for being later than usual this month, but here is the new Pure Onyx Inner Circle release!
- TEST RELEASE DOWNLOAD (Mega)
- TEST RELEASE DOWNLOAD (Google Drive - Use if Mega is slow)
We've added the Blade Bunny enemy for combat! The Bat Bunny is also nearly ready, but we're still working on integrating her attacks. We hope to have her added for the end-of-month release.
AltairPL is deep into backend work at the moment upgrading our asset database so that the game starts much faster (among other resource/performance benefits). As this is important, we'll be adding the futa mechanics to the bunnies after he switches gears to integrate it properly with the visual equipment and H content filtering systems.
Some other significant changes are that we've increased vertical movement speed for Onyx and all enemies, as well as given enemies increased movement range when not performing an attack/action. This looks and feels much more natural.
Mr. Kittyhawk has also integrated our "Aggression Profile" system into the database. This is a backend system that allows for organic AI-based scaling of enemy difficulty. Instead of simply giving enemies more health/damage, any number of their parameters may scale (knockdown time may shorten, defend chance may increase, time between actions may decrease, etc.). We've been doing this for a long time with the wave survival test missions (higher waves = higher difficulty), but it's now integrated in a way that can be used flexibly with actual game mechanics instead of simply the wave spawner.
Changelog
The following is only a list of player-facing changes, unless otherwise noted.
- Added new SFX and liquid FX for the Onyx and FemCop 2x Vioreaper scenes.
- Added more liquid FX to FemCop's 1x Vioreaper scene.
- Added Blade Bunny enemy, along with her Whirlwind and Swift Slash attacks. You can find her in the Red-Light test map and survival mission wave spawner.
- Added Blade Bunny LOD rig (higher performance in Red-Light map + when she's on screen for H scenes)
- Significantly increased Onyx's and all enemies' vertical walk speed.
- Increased "Nudge" distance across all enemies to prevent twitchy movement and to make enemies more mobile/unpredictable.
- Greatly increased barrel explosion damage.
- Certain enemy attacks can now damage destructible objects.
- Foreground bunnies will now be hidden during grapples / H scenes so as to not obstruct view in Red-Light test map.
- Fixed issue where worm splat FX would shrink/grow while zooming in/out
Known Issues
Here are the newest/most relevant known issues.
- Enemy bystanders can take damage from fire traps
- Some visual glitches involving the new traps.
- Barrels are apparently still able to spawn inside each other.
- Player character downed animation post H scene is currently not playing in Gallery, nor are secondary idle animations.
- Some new occurrences of enemies walking in place.
- Charger may slide around if stunned at a very specific time.
- Sounds are improperly playing during loading currently.
- Destructible objects don't receive environment lighting or cast reflections yet.
- Vioreapers are extra buzzy at the moment (even while knocked down).
- It's possible to make Onyx invisible through some combination of opening console / enabling God Mode while Onyx is flashing due to respawning
- Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield. This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield. We're working on a fix ^-^.
- Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
- Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
- FemCop's force field doesn't emit light properly when the scene is mirrored.
- It's possible for FemCop's forcefield to spawn on top of bystander enemies.
- Splicer Thug needs new bystander animations before his section of the Chain Splicer's H scene.
- At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
- Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position.
- Charger's hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
- Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon.
- The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it.
- Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
- Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.
Console Commands
The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console.
- godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
- onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
- setwave # - Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
- setgamespeed # - Multiplies the game speed by the number specified.
SYSTEM REQUIREMENTS
Currently only Windows 7/8/10 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.
CONTROLS (UPDATED 9-24-22)
Keyboard:
- Walk = Arrow Keys
- Dash = Double tap + hold Left or Right, or Hold L Analog Stick
- Menu Controls: Confirm = Z, Cancel = X
- Interact / Pick Up = C
- Jab = Z
- Power Attack = D
- Punch Combo = Forward + Z > Z > Z > Z
- Kick Combo = X > X
- Slide Attack = Down + X
- Dodge = Shift, or Forward/Back + Shift
- Defend = CTRL
- Jump = Space
- Jump Kick = X while jumping
- Zoom In = Q
- Zoom Out = A
- Skip Struggle / H Animation = X / Space
- Skip Full H Scene = C
- Escape = Pause Menu
- F1 = Toggle Debug Overlay
- F2 = Toggle Vsync (not recommended except for testing)
- Quit = F12
Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4. PS5 DualSense
**Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)
BUG REPORTS
If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.
- Operating System (if Windows, tell us 7/8/10, etc.)
- Screenshot if applicable
- Can the bug be reproduced? If so, tell us how!
- OS language if different than English
Comments
Sorry for the delay :D. Yeah, for sure ^-^, it will be a large component of the H system. Our programmers are prioritizing backend work to improve performance and tools for gameplay at the moment is all.
2022-11-02 09:24:53 +0000 UTCI like bunny girls with pee pees. Yay!
Neal Harrigan
2022-10-31 01:50:36 +0000 UTCIs the cinematic mode still coming to the game at some point? I remember there being talk about it, but I wasn't sure if that went on hold for the time being or was scrapped all together or something
Saint Amici
2022-10-30 01:17:02 +0000 UTCOh thats great! I was referring to some comments on here, can't say I've checked the discord. Glad the attitudes aren't as negative as I thought:)
2022-10-28 23:51:03 +0000 UTCI haven't seen any except a couple on Twitter maybe. Definitely none in the Discord :D.
2022-10-28 23:40:37 +0000 UTCNot that I've been reading everything on the discord channel. But have many people really been complaining about the futa-content?
Chrissy
2022-10-27 22:24:26 +0000 UTC