Hey guys!
I'm stopping in to update you on the status of the update. We've made a ton of progress, but are still working on achieving more stability with the AI before we wrap up the easy stuff. In particular there are a couple difficult bugs to track down, and I'm posting a list of all of the remaining things we've got left to tackle. I've also posted a clip from yesterday morning of the enemy AI doing its thing. We hadn't loaded up the updated animations yet, and we still haven't fine tuned parameters like the jump physics or enemies' walk animation playback speed, so it's all very clunky looking. I wouldn't post something as unpolished as this normally, but I want you to see some of the progress in action. Some of the things you'll see if you look closely in the video:
Feel free to point stuff out and ask questions :D. Here are the remaining bugs / things on our to-do list we need to tackle before the release. Some of these sound pretty scary but a lot are just left-overs from recoding the combat system:
The only really bad bugs in here are the first two, which are difficult to track down because they all involve multi-threaded code. That being said, I've gotten some strong leads and figured out how to repeat one of them in the last few hours, so hopefully we'll get somewhere on them when Mr. Kittyhawk wakes up.

Junkyard Level Artwork
In other news, Ubercharge has finished the first map of the junkyard level, and I think it may be my favorite environment to date. This one has four parallax layers, so it should look great in motion.
For the next map in this level, we're looking at doing a vista with a graveyard of giant mechs poking out of the fog in the background.
Check out the high res screens here:

Onyx Promotional Painting WIP
Lastly, I've been working on the Onyx promotional artwork from last week when I've had time. Here's a tiny teaser :D. I still have a ways to go on it.
Sorry again for the delays with the update ;(. The good news is once we're past this big overhaul we will be able to very easily do bite-sized updates, and I can finally get you more of those Inner Circle exclusive builds I've been promising.
QuestionablyInsane
2019-05-01 13:00:14 +0000 UTCVenus
2019-04-30 09:17:48 +0000 UTCMangoFishSocks
2019-04-29 22:57:53 +0000 UTCMangoFishSocks
2019-04-29 17:46:21 +0000 UTCGilver
2019-04-29 04:51:44 +0000 UTCGilver
2019-04-29 04:13:33 +0000 UTC