Hey guys!
Pretty brief update this week, as we've just been pressing forward with V0.06. As always though I have a few new things to show off. Check it out below!
Images and Content for this Update on Google Drive
Artwork Progress
So, the image above is titled "Babel Headquarters Concept". This has been one of my major projects for this week, since it ties into what I talked about last week with how TK and I are going to go on a map creation binge in Maya. Well, I'm shitty at working in Maya, so after getting it set up on the new computer I took the opportunity to work on a separate project to learn the interface and controls a bit better before diving into setting up maps. This building is the headquarters of Babel, the mega corporation that plays an important role throughout the game. This place will be a location later on in the game, but it may make an appearance in V0.06, and thus I wanted to start drafting some concepts.
Beyond that, I put together a scene for a police checkpoint which will be used in an important little cutscene at the beginning of V0.06.
Lastly, TK helped me create the model I had made a concept of for the police shotgun, so that's ready to go as well.
Animation Previewer
APL finished the animation previewer I had mentioned a little while back, and it's already helping me out with the police animations. I added a screenshot of it, though there isn't a whole lot to show. Basically, I can now export animation frames from Daz directly into the game and watch the animation play in the engine. I can easily test various framerates to see if I need to make adjustments to the animation or speed, which always required making a spritesheet and setting up a test case previously.
Hopefully by next week we'll have some map concepts to show off, and if I get the chance I'd like to start designing some of the other NPCs that will be present in V0.06.
Till next time!