MATM V0.043 Release Candidate Posted for Inner Circle Patrons
Added 2016-05-31 13:14:28 +0000 UTCHey guys!
I've posted the release candidate build for MATM V0.043 on Google Drive for Inner Circle members to check out in advance while we test it out. If you have time to, please check it out and let us know if you run into any issues! We will likely send it out tonight to patrons if we don't find any bugs.
UPDATE (5-31, 12:40 PM):
I've uploaded the second candidate version after the first round of testing. There were a few pretty nasty bugs that made it in that made it hard to test the rest (tutorial images were causing an issue and the new "pass time" button wasn't working properly), so we've fixed those and are continuing with testing. We've also found that the 'Wait for Action' battle time mode apparently hasn't been behaving as intended for a little while now, so we've added that to our to do list.
V0.043 Change Log
I've posted the change log on Drive as well, but here it is again!
- Fixed issue where some graphics would not appear if the RPG Maker VX Ace RTP was installed to a custom location.
- Added a prototype "Pass Time" button/key (SHIFT on the keyboard) for the three "Wait" battle modes. Simply hold the button/key during a character's turn and time will flow like normal. This should remedy the strategic disadvantage caused by an inability to properly time interrupts and grapple breaks when using a "Wait" mode.
- Increased hit rate of Distracting Shot
- Lowered evasion of Vorepups and Ven.
- Malise's Dual Fire now correctly calculates hit results for each shot independently of each other.
- Increased attack power of Malise's weapons.
- Added something to each of the puzzle rooms that should make the area more navigable.
- Made some dialog edits to fix some ambiguity with the story, as well as to clarify that the number beside fuse puzzle gates is the *minimum* current required and not the exact current required to unlock these gates.
- Changed the fuse puzzle rewards that are left behind by a certain robot.
- Lowered the cost of FuseBot's hints to one 5 Amp Fuse.
- Added a more accessible Circuit Board to the puzzle area.
- Increased the number of FuseBot's hints from 3 to 7 and improved their order/wording. Also added small cutscenes to better show what is being referred to.
- Added warning text when a trapped chest has been opened.
- Errors involving sound files will no longer crash the game.
- Fixed experience bars showing incorrect values on the Save/Load screen.
- Fixed Darkness state behavior on character death.
- Fixed issue that would sometimes cause increased loading times.