Voting Results/Future Patch V0.33A!
Added 2023-07-12 18:13:54 +0000 UTCVoting Results/Future Patch with 55 votes -> The first option (Continue the storyline with the bald man and Sasha) had a vote strength of 6.5. The second option (Introduce new characters (captain, old librarian, chemical laboratory)) had a vote strength of 35. The third option (Enable work in the glory room) had a vote strength of 28. And the fourth option (Implement hidden variables regarding opposing characters based on decisions) had a vote strength of 12. This means that the second option is the winner, but I want to mention something else... The third option almost won... for the first time. This means that if someone else had voted, regardless of their level, they could have influenced the patch because the respective percentages were 1st option 11%, 2nd option 42%, 3rd option 29%, and 4th option 18%. It's starting to show the level... just saying. Well, what will the next patch have? It will feature 4 scenes for a character based on the cross/sissy theme, and a new character will be introduced, with whom I hope to create 4 additional scenes. And since we have reached 115 patrons, which I'm super happy about, I might even include a teaser for something else if I find a little more time, but the main focus is still this game, no doubt about it. So, as always, dear patrons, thank you for voting and thank you for your support. The update V.033A will be released this Friday/Saturday!
Comments
https://itch.io/ Perhaps you can upload your games here?
Kaleem McIntyre
2023-07-13 12:52:22 +0000 UTCThe truth is, I would need more visibility and support because I would love to have more time for this project. Normally, each patch takes me about 4-8 hours to complete, and I can't create 3D graphics with Dazz because my PC is quite outdated (2008) haha. But if I reach a certain milestone, I plan to upgrade my PC and use Dazz for creating gifs and portraits. As for the help I could use, more visibility would be great because I haven't been doing any SEO, and I should search for more programming guides in Sugarcube. Other than that, I think everything is under control. The only pain point is that with my main job keeping me busy, I have to constantly review each stat multiple times for the next patch. But overall, things are going well. Thank you so much for asking and showing interest, really! ^^
John Anderson
2023-07-13 11:14:14 +0000 UTCThat's understandable, and admirable. Do you need any help with your project?
Kaleem McIntyre
2023-07-13 11:02:43 +0000 UTCThe truth is, yes and no. Let me explain... Since there are about 8 "bosses" already, and I still need to add at least 5 more with their respective sub-bosses, depending on your stats and the relationship you have with each boss (as they all have their own set of stats), it will lead to different endings. At minimum, there will be 16 different endings. But this is looking far ahead, as we're currently exploring the more submissive route. There's still a dominant route to consider, and there are many events yet to be implemented. The visitation room, the conjugal room, and the chemical laboratory are all untouched areas. Plus, there are several more zones I need to include. I also want to introduce something like a wardrobe, although it's not exactly that, and there's still the need for a smuggling store, a cantina, and more. There's still a long way to go before reaching a final version, and it all depends on the time and support I have hehehe. I hope this answer has satisfied your curiosity!
John Anderson
2023-07-13 10:46:16 +0000 UTCSorry to bother you, but I was wondering if you had any plans to add endings based on maxing out the Strength or Intelligence meters for the game?
Kaleem McIntyre
2023-07-13 08:30:08 +0000 UTC