XaiJu
DraconicSyntax
DraconicSyntax

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Couple hiccups, but about ready

Another brief update as I don't want to leave followers in the dark on what's going on - where animation almost always takes longer than anticipated, coding tends to bounce between going MUCH faster or taking MUCH longer than anticipated. This time of course it was the latter as I failed to account for how much in depth work is needed to adjust the vore system. Its nothing that's overcomplicated, just a long and tedious process - I seem to have a bad habit of thinking things that are straightforward are also short tasks. Combining that with some family troubles (again nothing serious, but I've had to take some time from work to help) slowed things down just a bit.

Good news is the scientist enemy is about done with coding, and next week I'll be coding the new executive enemy, and if all goes well the build will be up by the end of next week! I really wanted to have it done by tomorrow, or really LAST week, but it seems I still have to work on my estimates. I'm going to try and put together more rigid production schedules in the future, so at least when tasks take longer than expected I'll be able to regularly and accurately update the projected release date. I hear trello is really good for project stuff, so I will investigate setting one of those up as soon as I can spare more time.

Comments

Aweseome! A good code always takes a while and it always pays out doing it carefully. Question: In what language do you code? Do you use a specific engine for your game?

ImpactGoemon

Just keep hammerin at it. You'll get there. Quality over quantity, I always say.

Brandon Lovin

Take your time, I want the project to be as good as possible, so I don’t mind if it takes a while, you’ve got it🗿

PretendIwasntHere


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