Next build ready for you all! This one would have been ready a little sooner, but it seems my neverending summer of busyness continues as I lost a couple weeks of work to moving into an apartment. HOPEFULLY this will translate into more time I have available to work as I no longer have farm chores to manage, but I've traded those for monthly bills, so we'll see how things shake out. I'm still trying to shoot for the goal of monthly releases with beta builds, so hopefully these posts will continue to get more frequent!
New in this build is 2 new melee attacks for when airborn, a new kick attack when crouched, wall jumping, and a number of bug fixes as per usual. For next build I'll be investigating ledge grabbing (and seeing whether it's worth the work even), and possibly seeing about some new powerups and maybe new vore moves as well. I'm not yet sure how many I'm going to attempt yet - at this point, I'm trying to just focus on finishing any core mechanics that affect how the game will be designed (like wall jumping will affect how levels are built for example) so that I CAN actually get to making new levels and enemies. Extra powerups and other polish that won't impact how enemies/levels are designed can always be added later in devleopment!
You can probably expect another poll coming with the next beta build to decide what specifically comes next! :D
amy allen
2024-11-05 02:07:31 +0000 UTCZ
2024-10-08 20:33:00 +0000 UTCPPAP
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2024-09-14 22:37:06 +0000 UTCSpaztic Gallade
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2024-09-14 03:06:15 +0000 UTCSpaztic Gallade
2024-09-13 21:02:49 +0000 UTC