Next build is good to go, finally featuring the new alien serpent enemy as well as a dynamic lighting system! A note about the lighting system though - dynamic lighting is INTENSE on system performance, and once I actually got all of the lights into the game, I noticed frame drops in certain areas. If you experience performance issues, the lighting system can currently be disabled in settings - I'll be looking to add an alternative lighting system in the near future that's both simpler and much more lightweight on performance, though it won't have things like dynamic shadows like the current has.
Apologies that this build took a bit longer than planned again, my summer has somehow managed to be one of the busiest of my life despite being out of college and my mental health has been on the rocks. No need to worry too much though as I believe I've gotten things straightened out for now I believe. Results of the last poll mean next beta bulid is going to feature the final player sprite rework, which will likely take a while, but it should be steady work and I should be able to share more regular wip shots both here and on the Discord!
As always, be sure to report any bugs or other issues you have here or in the Discord :)