How do you finish a game with 100 endings?
Added 2025-05-27 05:01:00 +0000 UTC
This week, The Resties share two great new games and revisit a AAA monstrosity that has been refined into something interesting.
Frushtick talks about The Midnight Walk, a beautiful, moody first-person stealth adventure resembling playable claymation classics. Plante champions The Hundred Line: Last Defense Academy, a visual novel/tactics RPG that has 100 unique endings and captures the modern feeling of informational overload. Plante also shares his thoughts on the updated Star Wars: Outlaws, and speculates on what its lifecycle says about how most people play games.
In the back half, we compile a list of the original Switch games we plan to install immediately on Switch 2.

Games discussed:
Mario Kart 8 Deluxe
Astral Chain
Super Mario Bros. Wonder
Animal Crossing: New Horizons
The Legend of Zelda: Link's Awakening
The Legend of Zelda: Tears of the Kingdom
Comments
After Andor rejuvenated my interest in Star Wars, I've been replaying Jedi: Survivor lately and feel like I didn't appreciate the writing and characters as much as I should have the first time around. I personally think Fallen Order has better gameplay; Survivor's combat encounter design just ends up being a bit too focused on throwing massive groups of enemies at you in big open environments compared to the first game's more considered enemy placement and level design, and there are far too many collectibles in Survivor that ultimately feel like a chore to track down. But Survivor has a ton of really great dialogue that, like Andor, helps put a face on the kinds of people living under fascism, and in particular on those who are trying to escape it. I'm interested in trying out Outlaws at some point, but really want to wait until it's on sale before I purchase it. I just don't know for sure if I'll enjoy it as I usually don't care much for open world games, though I'm hopeful that with some of the changes they've made since launch, I'll end up liking it.
BucklingSwashes
2025-06-10 18:48:32 +0000 UTCSounds like we're reinventing postmodernism with The Hundred Line.
JoAnna Allen
2025-06-03 11:47:27 +0000 UTCI can absolutely empathize with Russ’s experience of freezing one’s ass off here in DC. Same thing—it was hot and humid and awful until May 15, and now it’s cold. I’m currently under an electric blanket playing Promise Mascot Agency and trying not to think about how cold it is.
James Mersol
2025-05-28 03:01:39 +0000 UTCI play so much of my Steam Deck stuff the same way and hadn't considered this may be a common thing!
Chris
2025-05-27 13:35:07 +0000 UTCJust a little example of the curb cut effect on the subject of games expecting you to use directional audio to find stuff: I almost exclusively play games hanging out with my wife with a show on the tv, so I play with one headphone in all the time. It’s really common for a game to expect you to use directional audio cues to find stuff, a lot of times a little thing on the ground you’re supposed to find will make a noise and it’s occasionally pretty frustrating. I have no hearing impairment, but I’d love visual cues for directional audio be a more universal accessibility aid. My headcannon, especially in any game with guns, is that my character is deaf in his right ear. I do actually find it endlessly amusing to have to stay to a characters right side on a walk and talk to hear what they’re saying.
Goositrous
2025-05-27 13:16:44 +0000 UTC