XaiJu
dagobaking
dagobaking

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AAF Test Build - Beta 68

## [Beta 68] - 2019-3-19

### Fixed

- conditions breaking on multi-actor animations.

- actors getting out of order in position hierarchies. May not be a complete fix. Best practice is to make animations to be used in hierarchies have the same actor orders.

- morph changes getting an unusable value (issue introduced in 67)


### Added

- Randomized first animation for non-sequential animationGroup.

- useConditions attribute to positionTree tree nodes. If set to true, branch options are hidden until/unless the conditions defined in the animation XML are met. This is updated live. So, branch options can change during the scene. By default, useConditions is false.

- strictExiting attribute to positionTree tree nodes. If set to true, NPC controlled positionTrees will not exit when reaching a node with no further options. They will continue to run until they select an exit node. This is to allow trees to be automated based on the progress of stats. By default, this attribute is set to false.


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