AAF Test Build - Beta 62
Added 2019-02-24 02:26:25 +0000 UTC## [Beta 62] - 2019-2-23
### Fixed
- Issue with equipment system sometimes unequipping unexpected items.
- Formatting of AAF_settings.ini to make it easier to read.
- Issue with doppelganger scaling accuracy.
### Added
- Routine to better recover when animations are missing.
- stopOverlaySet and startOverlaySet to action XML. So overlaySets can be applied on a per action basis.
- tags to action XML. Multiple uses. Primarily for indicating qualities that affect equipment changes via equipmentRules XML.
- equipmentRules XML. Allows configuring what equipment slots get changed during actions per tags defined in action XML.
- Various stability improvements.
- Auto Equipment feature. Instead of using equipmentSets at the start of each scene, this adds/removes equipment as logically necessary based on the animation that is occurring. Note that in order for this to be seen working you need to change start/stop equipmentSets to not make equipment changes and also have action XML and equipmentRules XML set up properly (see wiki docs on action and equipmentRules). The feature can be turned off/on in AAF_settings.ini with auto_equipment_on.