XaiJu
dagobaking
dagobaking

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Build 53 Posted

https://www.nexusmods.com/fallout4/mods/31304


## [Alpha 53] - 2018-05-16

### Fixed

- Issue that prevented static objects from being used as locations.

- MorphSet handling to make it more durable.

- Repaired condition nodes so they work properly again.


### Added

- More notes in XML.

- Ability to define a different SWF to use for each races male/female avatars.

- Block actors from appearing in the wizard if there are no animations that use their skeleton.

- Preliminary support for animated action icons. Some work needed to remove reload at end of animation loops.

Build 53 Posted

Comments

Yes, havent tested it on supermutants and other dogs

Alvin Dee

Thank you for the report. I will take a look. I know I have seen non-human races get stuck like that before. But, it seemed to sporadic, not happening every time. This happens for you every time?

dagobaking

Great work on the AAF, this build fixed the npc npc stuck on loop RSE brothel, but animation for dogmeat is still bugged: dogmeat is still standing idle while the player is animating, its the same issue that a player reported a while back on loverslab forum, if you can address this one. Im using the latest build plus the latest compatibility patches Thanks

Alvin Dee


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