XaiJu
GuildProject
GuildProject

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Status Update & Page changes

Version 0.20.0 is almost ready, the last couple verifications are being done right now !

Work will now start on the third Dungeon's content, the Mountain Area !


Here is a quick look at what has beend added/modified :


- Scenes & CGs related changes :

- Faelyne CG1 is now available and animated in engine (4 variations), head to the 'Item Store' after completing the 'Forest Area - Hidden Den'

- Bunny CG1 upgraded (now has 4 variations)

- Bunny CG2 upgraded (now has 4 variations)

- Snake CG2 is now available and animated in engine (4 variations)

- New dialogues added and some tweaked


- Ally & Enemy characters related changes :

- Skills : all buffs duration normalized to 5 turns

- Skills : all debuffs duration normalized to 4 turns

- Skills : all damage over time duration normalized to 3 turns


- Gameplay & UI related changes :

- Main Menu : 'Settings/Options' button is now displayed with the other choices (was top left hand corner)

- Town Plaza : changed the way available locations/dungeons are displayed

- Town Plaza : added some icons to show where to go to progress the story, unlocked dialogues and CGs

- Item Store : 'Camping Gear' now available

- Tavern : location now available

- Tavern : 'Meals and Beverages' now available


- Dungeons : all Dungeons layout have been reworked, their size has been increased from 35 tiles to 135 tiles

- Dungeons : added 'Camping Spots' that will let the party rest and restore their Health Points/Mana Points by using consumables from the shops

- Dungeons : added camera scrolling when the mouse gets to the edges of the screen or by using WASD/ZQSD or the arrow keys

- Dungeons : added some icons for battle, event, gathering and camping

- Dungeons : added 'Gold Coins' drop upon defeating Enemies


- Story progression : player can now get back to town during the prologue, mostly

- Story progression : town locations will unlock as the 'Forest Area' is secured

- Story progression : Vermillya will now join the party a bit sooner

- Story progression : Oriphel will now join the party a bit sooner


Here is what is planned for the next part of the development of the game :


- add 4 Dungeons (Mountain Area)

- add 4 Enemies characters (Horned herbivore, Lynx, Salamander, Bird of prey)

- add 2 CG per said Enemy

- add 2 Ally NPC characters (Item Store, Tavern)

- add 2 Ally party members

- add 1 CG for Ally characters without one already (including Oriphel and Neomi)

- add and tweak all consumables in the shops

- rework the Forge's upgrading system and add more possibilities

- figure out a way to have the player go back to previously cleared area without it being grindy


Here is what we would like to add at a later point if possible :


- add introduction CGs for Ally character, when they first appear

- add interaction CGs for Ally character, where they interact with each other in town

- add more animated CGs per character (Allies and Enemies)

- add alternate outfits for the Ally characters

- add an additional Dungeon with all new content

- have our own soundtracks for battle, exploring, town


There is still a lot we want to add to the game, based on what we wanted to do from the beginning as well as the feedback we got so far.

The Patreon page will have some changes made going in that direction, with the Tiers and Goals being modified, as we consider getting more visibility and support in order to speed the development and increase its scope.


Thank you for your time and support, stay tuned for the new content released soon !

Status Update & Page changes Status Update & Page changes Status Update & Page changes Status Update & Page changes

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