XaiJu
Emilio Serrano
Emilio Serrano

gumroad


Dread Roamer Rig for Maya

Dread Roamer Rig for Maya

Dread Roamer Maya Rig

The Dread Roamer was modeled in Blender and Zbrush, and textured in Substance by Allen Grippin.

https://www.artstation.com/toomanydemons

https://sketchfab.com/toomanydemons

Rigged using mGear , features FK/IK Spine, spring dynamics with full animation control for all secondary animation.

Animation rigging test: https://vimeo.com/366866863

Includes two rig versions: 

In-game: bullet chain controls. Easily export to the engine by exporting geometries (4 influences linear skinning) and bone hierarchy. Root motion control included.

nCloth: Bullet chains fully dynamic using Maya ncloth. All properties are accessible under hidden group rig/setup/ncloth_grp. Dedicated nucleus node: Bulletnucleus and low poly geometry for simulation: nclothBullets 

mGear: © 2011-2018 Jeremie Passerin and Miquel Campos. 2018-2019 The mGear Dev Organization. All Rights Reserved.

http://www.mgear-framework.com/index.html

http://www.mgear-framework.com/mgear_dist/FAQ.html

github.com/mgear-dev/mgear_dist/releases


This is being released under a Creative Commons Attribution-NonCommercial 4.0 International License

http://creativecommons.org/licenses/by-nc/4.0/ )

Do whatever you like with it, so long as you credit and do it non-commercially.


DreadRoamer_rig_v1.rar
dreadRoamer_staticMesh.fbx


Dread Roamer Rig for Maya

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