Developer's Blog #17
Added 2021-07-19 19:56:14 +0000 UTC
Hey there! How is your start of the week doing?
This Patreon page is growing faster since the last version and I'm really happy about it! Thanks to you all, newcomers or "veteran" patrons ^^ Creating Nayla's Castle is fun, but also really time-consuming, so your support is really appreciated.
Some of you already know via discord, and some of you are already playing this, but these are the release dates for the version 0.6:
Mirror Witch's Council > July 12th
Level Boss > July 19th
Creature > July 26th
Public version > August 2nd
In the mean time, I guess is about time to tell you what exactly you will find in the next update (0.7) and what I'll be doing:
Summoning Mirror:
- I'm already adjusting the Summoning Mirror, so it will summon alive enemies instead of defeated ones. There is a limit of 2 enemies at the same time, to avoid bugs and make possible to trigger grabbing and 2 on 1 animations.
- Also, the player will be invincible in that room.
- It will be possible to summon bosses too, but they will be already defeated and only one boss can be summoned at once. Also, you will need to defeat the boss at their Stages before be able to summon it. Some bosses will have extra animations that wouldn't show in their fights.
Stage 4 Boss:
- I'll make a general poll really soon concerning this boss.
CG:
- I'll redraw protagonist's face expressions.
- I'll draw new CGs that will be shown during dialogues (Protagonist, Nayla, Jinn, Mirror Witch, Pharaoh, Futa Shower Girl, and stage 4 boss)
- I will fix some of the Splash Arts (Zombie Girl and Plant Girl) to make them look more similar to the other splash arts in the game.
- I'll redraw Futa Anubis Splash to make it more appealing. (I'm just not happy with the actual one)
Stages fixes:
- I'll reallocate enemies and Lust Essences in some of the stages.
That should do it for the next version, alongside with small bugs I'm fixing. As you can see, it's an artistic one... Not really sure how much time it will take me to finish and implement them into the game. I'm really motivated though!
Stage 5 will have to wait until version 0.8... I'm sorry about that :'c As always, there will be a poll to decide the theme and enemies for that one.
Thank you for your patient and support.
Quidev