Yes! I finally figured out the best way to make bulges. Or at least the best way that works for me at the moment. I tried a lot of tips and tricks from the internet, and here are the results.
In both images, the first one from the left is the original image from the current build. I don't know if anyone noticed this, but Val already had a tiny little bulge that I tried to make with Blender from the very beginning. I made a morph for the character's body and as you can see the result is barely noticeable.
In the first image is the original with 2 other methods. These methods are way too unreliable because of the way some of the clothes assets are developed. I couldn't use them on the original clothing, but the results of both methods are ok.
Now, in the second image, the first one is the original and the other 2 are made with Blender. And I think that's it for now! Right!?... It's not as easy as the other ones, but it's way more flexible with the results.
All I have to do now, is replace all the old renders from the current build... Ishh! And this is another reason why I said that the amount of work going into 0.25 is double than any previous build so far.
Redanimator
2023-07-30 15:45:42 +0000 UTC