XaiJu
MoonRoomOom
MoonRoomOom

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2025 - Stuff that didn't work well

Hey here is my reflection for 2025.

This year was a good one. Personally and on a 3D level too!
But still, there are quite a few things I think that I could have done bette.

- Quality
There are too many errors.
Thats likely due to my tight time schedule.
Solution: Plan in more time / better time management .

- Punctuality
Goes hand in hand with time management.

- Variety
Last year I set a goal to bring in more variaty.
I think I partially archieved that.
Some sets didn't land for me and some ideas did not work out.
Solution: To be honest, there is no real solution to that. But more on my positive post:)

- Original character C.L.
This year so much happened for me, I frankly had not as much time.
And the time I had I did not use to work a lot of her honestly.
The good thing: There is not much to do, still texturing her.
It's hard figuring stylized texturing out on my own.
You have to imagine, I am literally painting layer of layer a whole character.
It's by far not the first time I do that, so I better quit crying xd.
Also a good thing: She is fully rigged by now! This is huge:D

2025 was a good year.
Thank to each and everyone of you!


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