XaiJu
enlit3d
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Heroine Rumble2 v0.302: Taunts, Grappler class and much more

Download HERE.

This patch adds the highly requested Taunt ability into the game. The Taunt ability is a default ability that every character starts with. When activated, it plays an taunt animation and if it is not interrupted, the user will gain a sizeable chunk of Super Meter. What's neat is that the Taunt animation can be customized per character as well.

Added an entire new class, "Grappler" to the game. When combined with the existing Fighter and Beastal, that means we now have 3 different classes in the game. The grappler is a class focuses on grabs and super meter gain.

The final attack the auto attack chain, and dash attack of Grapplers are grabs instead of a strong strike, to tie into a grab-focused playstyle. The class also synergy with Taunt ability, with access to additional super meter gain and CHA during level ups. (Taunt was made as part of Grappler class's kit then was given to everybody as a default)

The Grappler have a new exclusive ability: The Windup Punch. This exaggerated punch does a hefty amount of damage when it hits. But more importantly, it is a stagger-activatable ability - meaning that you can use it while staggered (even as result of Parries) as a Counter attack. Of course, it has a deliberately slow windup so it wouldn't instantly reverse the situation. If more Counter attacks abilities are added to the future, this will be the design baseline: stagger activatable with a long windup, more as a "Get off me" button rather than instant "Uno Reverse Card."

The dithering fade implemented back in December is now applied to the game. This should help tremulously with walls/ropes blocking the camera's view. Here is an example:

(Wall is already in front of the camera, can you see it?)

(Zoom out more:)

A basic tutorial is also added the game. The player have a choice to view them during the start of the game or by selecting Manage - Tutorial:

Alright, that's enough pictures for this post. Now onwards to a couple of changes and tweaks.

Improved the (new) user experience by tweaking how the HP bar max is displayed, added "Evaded" text floater to signal when an attack is evaded, changed the interact grab (E) to use the fast grab so it no longer misses when directly on top of opponent, added tutorial...

Changed so that exhibition recruits is only possible if the target opponent's level is less than highest level member on your team. This is because there's a "strategy" where players would use this to get high level characters quickly then get steamrolled by the high AI skill opponents because they don't have enough experience with lower AI skill opponents first.

As compensation, EXP earned during matches now applies to all characters in your roster instead of only ones participated in the match.

Increased the tempo of the match by buffing grab damages, as it felt that each match took a bit too long to complete.

Changelog (v0.302):

Changelog (v0.301):

Changelog (v0.3):

Modding:

Map editor:

Comments

I'm not sure how to feel about this at the current moment. I'll won't make too much of a fuss over it however. With everyone receiving xp it gets difficult to efficiently farm for things that each of your characters need that you'reusing at the time. I guess the good news is that all your characters will have a super high level by the time that you get done with messing around with who you have.

Tankster27

I added to the cheat list post, on the bottom of https://www.patreon.com/posts/63144895

Enlit3D

How do we do it with cheats? I haven't seen that in the cheat codes list

dd45

That works! Thx

humoi

seems to be the case :(

Enlit3D

Not without cheats right now, will need to add something to do so in game...

Enlit3D

Grab them then press the Attack button to Pin them.

Enlit3D

yea me too

Osinacana

Im getting crashes whenever I win matches against a recruitable opponent

Kos

Hi, I'm not sure whether this is right place for the bug report, but in my last game, and i stuck in the scene when the opponent drop their heatlth to 0/0, but they don't yeild, and I just stuck in that scene and cannot win that match (though I can still grop them or exit through quit, that does not count win in game). Any ideas?

humoi

also wondering this. been trying to set up a character as a grappler and can't figure out how.

dd45

is there a way to set characters class?

Uni

I feel like the classes should now be tied to what you choose at the start. Since we got more now.

Shon Marshall

What a great time to be on vacation.

HeadhunterTelesto

This upload is crazy, good work. :) im looking forward to starting a new playthrough

Youcraybro


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