XaiJu
enlit3d
enlit3d

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HR2 v0.291 moar customization options

Download HERE.

This patch adds additional customization options and starts to "cash in" the adjustables and cloth physics (that took way longer than planned todo...)

Here are some screenshots of the new cloth physics powered skirts with way better behavior compared to the old jiggle-only skirts. Not shown here, I also upgraded a couple of longer hairs to use cloth physics to vastly reduce clipping problems. This clipping problem with longer hairs, and the poor old skirt physics are some of the biggest motivators for adding cloth physics in the first place.

I also have vids up on twitter if you want to see them in motion: https://x.com/Enlit3D/status/1855402998677311633.

I also added a grab probabilities editor (for randomly generated characters) and a personality editor due to popular requests. These features are currently cheat-only but I will probably include them in the base game. The grab probability editor probably as a reward for finishing the main story and some way of altering personality via in-game resources.

Note: the cheat code to enable cheats is also changed in this patch because the old cheat code kept getting leaked. Get cheat code HERE.

There are also new earrings and bowtie as adjustable for your customization needs.

Last but not least, the adjustable system is expanded with a "Treat as Outfit:" selection to make the adjustable treated as part of the outfit. So for example, if you added a bunch of adjustable to a upper body outfit as detail, by setting "Treat As Outfit" to "Torso" the adjustables are removed at the same time as the body outfit.

Changelog:

Map Editor:

Known issues:

HR2 v0.291 moar customization options

Comments

also wondering this

dustbin_surfing

I can't seem to find the new dance animation clips, are they in the game or is it something else?

henny

Oh it was ages ago, but im sure i could put on my detective hat for the small finders fee of leaking tbe new code aswell xD

Azzie

RAWR

Enlit3D

where? :thinking:

Enlit3D

So, the random grab generator is just for detemining what grabs a random charater has when generated, right? Nice to have, but personally I would also really like to have something like this as an alternative to the regular selectable grab list as well. The amount of grabs you can have gets truly staggering when mods come into play, and for many of my characters I would like them to have access to 20+ grabs, which simply isn't possible right now afaik. An alternate setting for characters where your grab list is just a yes/no toggle of all grabs and they're just selected randomly based on some priority system would be perfect.

Totally Real Name

"kept getting leaked" You leaked it yourself a while ago lol!

Azzie

MOARRRR

dustbin_surfing


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