Download HERE.
This patch introduces the new "Adjustable Outfits" mechanic. There are outfits that the player can individually tweak their location, size, orientation and placement. It greatly expands the customization possibilities.
One of the motivations behind this system is for hats. I found that because the hair "thickness" is different on different hair options, it is impossible to select a fixed position for the hat that works well for all (or even just most) hair options.
With the hats implemented as Adjustable, the player can make those final tweaks on the hat that makes it suitable for whatever hair style they chooses by making small adjustments like moving the hat a bit upwards, changing the hat tilt, etc and select a much better placement for the hat than I can do with a single fixed hat location.
Here is an (older) example video on twitter: https://x.com/Enlit3D/status/1844264186991562822
Here are a few more examples on what you can accomplish with them:
(hat, glasses, hair strands with different color)
(hat that tilts upwards + facial "tattoos")
(ribbon Adjustable that swaps with character, doesn't show that well in still picture)
Here is a quick guide on how to use Adjustable:
1) Under dresser, there is a new Adjustables tab:
The adjustable tabs have currently 8 slots meaning that you can have up to 8 different Adjustable at once per character. (I can increase this number relatively easily if 8 turns out to be too little)
2) Select a Adjustable you want. Each Adjustable have a default attach-to-slot, for hats, the default is well, the "hat" slot) (More on that later)

The problem is immediately obviously with the hair poking out of the hat.
3) Turning off the front and side hair mesh is generally a good idea for most hats.

But as you can see, the back top side of the hair still pokes out. This is where the hats being adjustable comes in.
4) In this case, by increasing the hat thickness, (scale y: 1.15), tilt it a bit forward(pitch: -5.925) and moving it up a little (location x: 0.006) we can move the hat so the hair wouldn't poke out anymore. This can be done in the new adjustment window on the bottom right side:

There is also the "Attach To Slot" option. Clicking on this if you want to change where to attach the outfit to. For example, if you want to use the hat as a backpack or something, you can do so by changing the "Attach To Slot" to "back"

Wearing it on the shoulder:

There is a whole bunch of things you can do with this, and this is the other big benefit of Adjustables: allowing outfits to be used beyond their original purpose and in a piecewise manner.
Anyways, that's enough for now. This Adjustables system took way longer than I planned for and spent a lot of time on the programming side of things and the initial selection of Adjustables is a little thin for my taste. There might still be bugs so if you encounter them, please let me know somewhere.
Changelog:
Added new mechanic: adjustable outfits (accessed in dresser - adjustables tab)
Added 5 ahoge hair adjustables (+ alternative hair color versions)
Added 4 hair strand adjustables (+ alternative hair color versions, with clothing physics enabled)
Added 1 glasses adjustable
Added 7 new hat adjustables
Added the nurse cap and maid hairband as new adjustables
Added 9 new shape adjustables (+ alternative color versions)
Added 2 new ribbon adjustables (with clothing physics enabled)
Lots of improvements to the cloth physics system
Solved lots of adjustables integration problems with existing game systems (a huge amount of effort went into this, mentioning this if you are wondering why this patchnote is short)
Fixed Body Slam animating too quickly
Fixed bug that caused PUNISH grabs to deal way less damage than intended
Rebalanced PUNISH grab damage
Added missing character colliders for left and right chests
Fixed character colliders not influenced by scaling/size
"H***Job Choke" grab: added some crouching effect when BIGGER_THAN than target
"Muscle Buster" grab: fixed animation being played too quickly
Karol Walczyk
2024-11-01 17:43:59 +0000 UTCdustbin_surfing
2024-10-30 21:59:22 +0000 UTCLord Ara of Shikigami Force MKII
2024-10-30 03:33:11 +0000 UTC