XaiJu
enlit3d
enlit3d

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Upcoming feature: Strap-Ons

In the upcoming patch, strap-ons are available for purchase in Shop.

It is a holdable item and how to use it is similar to the held restraints.

First, it needs to be swapped to via the Change Equip key:

 Then, when its in hand, press the Attack key to put the strap-on on.

Characters with strap-on will be treated as if having a penis for attacking and grabs utilizing penis will be greatly prioritized over other grabs in the auto-replacement system:

No strap on:

With strap-on:

The strap-on is mechanically treated as a temporary WAIST slot outfit, and can be similarly stripped and/or destroyed. When its destroyed, the grab selection goes back to original. This also meant that characters with strap-on are not targetable by grabs targeting penis, because those grabs need to strip the outfit (and remove the strap-on) first.

(And yes, you can use the wear strap-on action as an outfit refill if you wish)

 

There is also an outfit variant in the Dresser if you want to start a fight with strap-on already equipped:

 

Upcoming feature: Strap-Ons

Comments

"compu seems to *really* like throwing opponents compared to 0.22 — even to the extent of making for repetative match play." - fixed "compu also seems to have difficulty initiating a grab after placing opponent on the ropes in ring map" - fixed "compu does not break teammate out of grab with melee attack if an item is in hand." - fixed in v0.23, grab does interrupt damage "“tie up” has been broken/does not exist since 0.21" - im working on something that will re-enable this "It is impossible in 0.23 to put away a weapon/item to regain melee abiilty if one is unlucky enough to be tied up" - hmm, that is certainly an issue and I don't have an exact fix for this atm "I would add a notification when main story mode has been completed." - reasonable "Are there instructions on how to use the F5 menu" - I consider all the F keys except F1 are dev-only and they can change their behavior at any time

Enlit3D

Some 0.23 bug report items: compu seems to *really* like throwing opponents compared to 0.22 — even to the extent of making for repetative match play. compu also seems to have difficulty initiating a grab after placing opponent on the ropes in ring map (I know it’s a mod and not your perview to maintain, just fyi). This problem was not there in 0.22 but is in 0.23 (bug in 0.22 but I haven’t reproduced in 0.23 yet as it is slightly situational): compu does not break teammate out of grab with melee attack if an item is in hand. The compu “attempts” to attack opponent-engaged in teammate-grab but “whiffs” (invalid target). Fix: don’t target opponent currently engaged in grab with an item without putting item away first. “tie up” has been broken/does not exist since 0.21. The ability in hlab has been removed without an item in shop to replace it. It is impossible in 0.23 to put away a weapon/item to regain melee abiilty if one is unlucky enough to be tied up (say with blindfold) while holding said item. In effect: one must remove the blindfold in order to regain the ability to use basic attack, which seems unreasonable. Opinions: I would add a notification when main story mode has been completed. In principle there could be something to unlock hundreds of hours later, which some might pursue in eventual disapointment. I don’t “feel” a huge difference between different playstyles & character specs, even when I try to make them as different as possible. I’m not sure how to address that. Good luck to you. Q: Are there instructions on how to use the F5 menu? (spawn/despawn etc)

Jacob Astor

Nice cock

Emymuu


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