XaiJu
enlit3d
enlit3d

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Some new outfits

Ok that is a bit of a lie. These outfits are not technically new but what is changed is that I have further modularized the outfit system. What was considered a single piece can now be separated into a base layer, and attachments. These two can be separated selected for greater customization possibilities. 

For example, a coupe of "base layer" options:

And then in addition to the base layer, there is now a new Attachment tab that allows the selection of attachments independently from the base layer.

Furthermore, I did some work to support the possibility of having multiple outfits on the same EquipSlot. For example, currently there is a Attach Waist 1 and Attach Waist 2. They use the same pool of outfits that attaches to "ATTACH_WAIST" but they can be selected independently as well: 

One more thing: new .breakoffThreshold parameter for Outfits so its possible to create a armor breaking off with different pieces falling off one by one as the outfit value goes down.


Some new outfits

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