XaiJu
enlit3d
enlit3d

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V6.1 - new dungeon exploration system!

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There are 2 main features in this build: the first is a total revamp of the dungeon exploration system, and the second is the beginning of the progression system and customization of each character's deck.

For the dungeon exploration system upgrade, I decided to completely ditch the old click-on-room and wait for yellow square system and replaces it with a real-time exploration with segmented rooms. Basically, each dungeon is made of rooms, and you click on the yellow door-arrow object to move around the rooms. It is a little abstract at the moment, as I don't have much time to work on it, but the new minimap on the bottom right should help a lot to orient yourself.

The second is the starting of the progression system. I decided to start with slay-the-spire-ish deck building system to test things out, although I would like to transition into a item drop system (that you can permanently acquire, and not reset per run like STS) in the future. 

This build will also feature 2 new girls with their new decks, which are meant as the precursor of the starter decks in the actual game. You are limited to these 2 girls in the build to help to get a better sense of balancing and such. In my own playtesting, I was able to get to floor 3 pretty consistently, managing to reach it in all of my non-aborted runs. You might be able to beat floor 3 with some luck, but I would think beating floor 4 is improbable. Anyways, give it a try and let me know what you think!

Changelog


V6.1 - new dungeon exploration system!

Comments

I'm having texture issues with the game and colors, just black screen with grey boxes. Did anyone ever solve this issue?


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