XaiJu
enlit3d
enlit3d

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Demo 1

Download LINK.

Here is the short dungeon crawling/"wrestling tournament" demo as promised. Not quite sure of the difficulty level yet. Let me know if you find it too easy/hard.


Demo 1

Comments

Took me 3 attempts to beat Blue, though I was pretty close on the first. I think it's kind of weird that grabs against asleep opponents say 100% chance but still fail, is that intended? Regardless, it seems to be the best way to beat Blue since you get multiple grab attempts while she's asleep, hypnosis > Grab > overdrive. Looking forward to future content.

Climhazzard

Yea, I think having all characters regen up to their red HP bar out of combat is the right move.

Enlit3D

Last battle seems a bit too tough without the fact that you have no sort of recovery. Normally I am up for such a challenge but after both of my fighters got one shot from a distance by the final boss via magic missile I think it became kinda clear that the difficulty spoke was a bit steep. Otherwise making to the final boss was enjoyable, mid boss was difficult as well but I made it. I also had issue with not being able to move my front line to the front before eating all of the damage, and he could only take so much.

Mystery.M

Rally (I think thats what you are referring to) happens at end of turn because I want animation clarity: if you see a enemy is in the disabled/KOed pose, then you dont need to worry about it until at least it's next turn. That is how stun and sleep work, for example. If rally occured at start of turn, then you can run into the situation where an enemy looks disabled, but get rallied at start of its turn, and gets to act immediately.

Enlit3D

I am still toying with different ideas for out of combat HP regen. One implementation have all units regen HP to the red bar, perhaps I'll bring it back.

Enlit3D

AoOs is a good idea, however, its a bit tough to implement the UI, so I'll defer that to a later date.

Enlit3D

The demo seems pretty tough as it is, but I think I made it to the last battle. The only thing I've taken issue with so far is when characters are no longer considered "KO"'d. They don't seem to get back up until their next turn, but the enemy will go attack them again before that and reapply KO so they don't even get a chance to act again.

Notoko

I seem to get stuck on red and yellow. But I agree that attack of Opportunity would be great. Along with maybe doing a bit of extra damage to those asleep, or with any other negative status effect. Maybe regen a bit of hp at the end of a battle if you have sex with your ally

Kenta Usui

Adding things like attack of opportunity and positional abilities would be greatly appreciated, an enemy engaged in melee shouldn't be able to just walk away to the other side of the ring and interrupt a grapple. Further, it is pretty difficult to get enemies split up in the first place. Other than those small gripes I'd really like to see where this goes!

Isthsanasil


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