The basic combat loop is now working. If you haven't seen it, click on the twitter video above.
I knew it was going to be troublesome to get the grid <-> world coordinate system working seamlessly, but it turned out to be even more annoying than I anticipated. 100 Problems later, I think I fixed most of the glaring issues.
I also published a design document for the combat system (and only the combat system) here if you are bored: https://docs.google.com/document/d/1eD70jvKmb3w45r33tXvXux7gyDAifRMiwMNAZY8crxo/edit .
Working on getting the basic enemy AI working + a couple Status Effects now. So the demo is more "playable." Just finished making this which will serve as the enemy mob unit:


Tribe
2020-03-28 01:27:20 +0000 UTCFrank Baum
2020-03-25 13:18:27 +0000 UTCcq897731
2020-03-25 01:16:14 +0000 UTC