The Village map only had 2 NPCs, and every new feature was crammed to either one of them. As a result, it can be easy to miss game features because it is so overwhelming. In the new hub area, the goal is to have many NPCs, but each with their theme and specialized function. So it is move obvious on which type of goods/service each NPC can do for you.
The second new map is a survival/waves scenario. There are waves of enemies. Upon defeating all enemies of a wave, the next wave will commence, after a short delay. Once you defeat all the waves, a teleporter will spawn in the center and you can leave the area.
I tried to make it an easy format for modders to modify and extend, so this can be an quick and easy for modders to bring custom enemies into a map.
Finally, I been working on the ability to manage and "store" units in the last couple of days. Originally I was going to do this a bit later, but there are reports of duplicated units, and I feel like might as well start fixing the root of the problem.
This should lead to a couple of features (not of all of them will be included in next patch), such as:
I am still determining how to handle the units "stored" in Camp versus the new Reserves system. Kind of complicated to explain, but I am leaning towards removing the old "units store in camp" system all together in favor of the new Reserves system. I will add a special check to allow for the "practice move on/by" dialogue with party members when the player is in the Camp so that functionality is still there. However, this does mean you will need to find allies currently stored in the camp again (since that will no longer be loaded in the new version).
bundyito
2019-06-12 15:34:53 +0000 UTCbundyito
2019-06-12 15:25:07 +0000 UTCEnlit3D
2019-04-27 19:26:46 +0000 UTCMartin
2019-04-21 21:42:09 +0000 UTCCute Pixel [Adult 3D Games]
2019-04-21 06:17:06 +0000 UTCEugene
2019-04-19 13:23:36 +0000 UTCEnlit3D
2019-04-19 06:03:58 +0000 UTCEnlit3D
2019-04-19 06:03:10 +0000 UTCEricridge
2019-04-19 03:34:03 +0000 UTCcrash.7ds
2019-04-18 10:18:49 +0000 UTC