XaiJu
enlit3d
enlit3d

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Introduction To Dyes

Dyes / in-game coloring of equipment is almost here! This post will briefly go over how it works.

Let's talk a bit about the design goals for the coloring system. I think the following characteristics are important:

Here is how it works:
There will be an new item type, "dyes." That currently cost 200 each. You do not use it directly, but rather, it is consumed when applying new colors:

In the equipment window, right click on an equipped item to bring up the coloring UI:

This window, along with most other UI windows, are moveable via dragging. To do so, click down near the top of the UI window, hold and move, and release the mouse button in a more desirable location:

The slot1, slot2... buttons represents the different slots on an item that is colorable. A item may have anywhere from 0 to 5 colorable slots. This coloring window will only show the adjustable ones.

Click on the color icons to change the color.

The "Cancel" button restores the color state for that slot to the state it was at the previous "commit."The "Default" button removes the dye and restores the color for that slot to the default.
If a different color is picked, then when the coloring window is closed (via X button or Esc key) or when a different slot is picked, then it meant that the player intent to commit the color change. Coloring a slot in a item to a different color will consume 1 dye, which is taken from the player's inventory.
Note, that clicking on different color slots, without committing, do not consume dyes. There is a notification message on the bottom right whenever dyes are consumed. 

You can dye outfits on allies with the same method:

Note that dyes is a property on the item, and not on the character (like it was on HR), and the items can be swapped around:

P.S.The color table is generated via HSL values. Going down the rows changes the Hue, and going across the columns changes the Lightness. Saturation is always at 100% as different colors of gray isn't that interesting imo. The top row is a special black to white row. 
I haven't researched a better way to generate the color tables so I am more or less winging it. I can definitely increase the resolution, meaning more rows or columns but even just it is currently, I feel most of the interesting colors are represented there already. 

Introduction To Dyes Introduction To Dyes

Comments

Maybe the Material changer would be a more expensive item and more of an end-game-ish item (fashion frame is the real end game).

Verdonator

I feel like it would be interesting to have slider corresponding to RGB smoothness and alpha so that we can really tweak the material, unless you want to prevent players from editing the material. Editing the material would be a good thing in my opinion because it avoids having to create whole mods just to change the materials. By the way, it would be cool to have numerical values displayed and editable (text field) next to sliders. Anyway, good job, I really was looking for this update!

Verdonator

they needed you on the soul calibur 6 team.

Emily


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