V4.8.2 MOAR FIXES
Added 2018-10-30 16:41:21 +0000 UTCDownload LINK.
Changelogs:
- added another check to floor the EXP numbers when using reset_potion
- fixed the trade item display bug that shows sell price to be 25% (bugged) instead of 20% (correct)
- units placed on devices now have an "invulnerable" tag - I believe this is the cause for several crashes
- fixed a crush when AI decides to grab an enemy that is in the selfH animation
- reduced lewd gas damage by ~1/3
- "lunge" ability preptime increased from 0.4s to 0.6s
- fixed an animation flag not set properly, causing several animations to be off the mark. Noteably, boob_fondle
- updated the pathfinding portion of AI somewhat - this should help against several keep running at a wall/ not moving things when the target is placed on a device
- this issue here is that the tiles the device is on is marked not traversable which cause the pathfinding to not return a path
Also added an appendix to the modding guide that includes ids for game items and some additional references. You can take a look in the google doc HERE.
It is also replicated below in case something happens to the google doc:
UIDs as of v4.8.2
Traps:
- “trap_spike”
- “trap_tripwire”
Devices:
- “wooden_horse”
- “pillory”
- “cross”
- “pole_hook”
- “wall_hole”
- “cage”
Equip Slots:
- “head” (the equipment)
- “top”
- “bot”
- “arm”
- “feet”
- “back”
- “weapon”
- “hair”
- “tail”
- “unit_head” (the head mesh itself)
- “unit_body”
- “unit_penis”
Hair Ids:
- Use the “hair_change” item in game
Body Ids:
- “female_body”
- “male_body”
- “goblin_body”
- “goblin_body2”
Unit Head Ids:
- “female_head”
- “male_head”
- “goblin_head”
Item Ids:
- Refer to data/_base/item_data.json
Tail Ids:
- “kitty_tail”
- “wolf_tail”
Flask Ids:
- “gas_flask”
- “flash_flask”
- “impact_flask”
Unit sliders (the [“appearance”][“sliderValues”] parameter) :
- Refer to “customize body shape” option in game, although those are names rather than ids, but it should be easy to map which is which:
- “height”
- “build”
- “head_size”
- “butt_shape”
- “hip_size”
- “waist_size”
- “waist_len”
- “boob_size”
- “torso_size”
- “shoulder_width”
- “arm_thick”
- “arm_len”
- “hand_size”
- “leg_length”
- “hip_sep”
- “thigh_size”
- “leg_size”
- “feet_length”
- “feet_width”
- There is also “size” under [“appearance”] which is just an overall size/scale of the unit. Eg.
“appearance”: {
"size": 0.95,
"sliderValues": {
"build": [1.0, 1.1],
"head_size": [1.0, 1.2],
"height": [0.77, 0.87]
}
}
AI abilities:
- “pounce”
- “cast_curse”
- “place_trap”
- “lunge”
Some stats of existing enemies for reference: (again, as of v4.8.1)
Bandit:
"stats": {
"HP": 25,
"SP": 35,
"TP": 0,
"MSPD": 0.7
},
Ludas:
"stats": {
"HP": 450,
"SP": 50,
"TP": 200,
"MSPD": 0.9,
"CHA": 5,
"STAGGER": 70,
"UNIQUE": 1
},
Barbarian:
"stats": {
"HP": 150,
"SP": 80,
"TP": 50,
"MSPD": 1.02,
"UNIQUE": 1,
"MIG": 3,
"DEX": 2
}
Goblin Fodder:
"stats": {
"HP": 20,
"SP": 40,
"TP": 0,
"MSPD": 1.15,
},
Knight (futa):
"stats": {
"HP": 50,
"SP": 60,
"TP": 0,
"MSPD": 1.05,
"MIG": 5,
"CON": 15,
"STAGGER": 20
},
Comments
omg I have to type everything in can't just copy paste that is why nothing i changed but numbers was working....I feel really dumb.
Emily
2018-11-01 16:25:33 +0000 UTCI'm still chuckling you have something called 'lewd gas'!! Ha Ha.
Icarus Media
2018-11-01 01:18:18 +0000 UTCNice job fixing these!
Verdonator
2018-10-31 21:48:36 +0000 UTCTP is interrupt resist. It checks versus the interrupt strength of weapon and determines whether you'll get interrupted. Stagger is a meter that is depleted on each hit and when it is reduced to 0, the unit will be knocked into the air and then lay on the ground in a vulnerable state.
Enlit3D
2018-10-31 19:34:58 +0000 UTCShould I add the unique items for Merchant-Chan and Talia or no?
Frederick Thomas Quedenfeld
2018-10-31 16:06:19 +0000 UTCthank you for the quick bug patch. these few issues were making game testing a bit frustrating lol
N8 Dog38
2018-10-31 04:42:40 +0000 UTCI can't be sure. What does TP and Stagger do exactly?
Frederick Thomas Quedenfeld
2018-10-30 18:19:10 +0000 UTCI made a full list of items, hair, traps, weapons, devices, armor, abilities, and a little more. Link: <a href="https://docs.google.com/document/d/1I7UNSvS6Qy5ZCcoUjypsJZQjMgAPyjezEBCecdU0cWs/edit?usp=sharing" rel="nofollow noopener" target="_blank">https://docs.google.com/document/d/1I7UNSvS6Qy5ZCcoUjypsJZQjMgAPyjezEBCecdU0cWs/edit?usp=sharing</a>
Frederick Thomas Quedenfeld
2018-10-30 18:16:45 +0000 UTCStill working on the guy hero we can use? All so any new animations coming?
BunnyUqou
2018-10-30 17:04:13 +0000 UTC