XaiJu
enlit3d
enlit3d

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V4.8.2 MOAR FIXES

Download LINK.

 Changelogs:

    - added another check to floor the EXP numbers when using reset_potion

    - fixed the trade item display bug that shows sell price to be 25% (bugged) instead of 20% (correct)

    - units placed on devices now have an "invulnerable" tag - I believe this is the cause for several crashes

    - fixed a crush when AI decides to grab an enemy that is in the selfH animation

    - reduced lewd gas damage by ~1/3

    - "lunge" ability preptime increased from 0.4s to 0.6s

    - fixed an animation flag not set properly, causing several animations to be off the mark. Noteably, boob_fondle

    - updated the pathfinding portion of AI somewhat - this should help against several keep running at a wall/ not moving things when the target is placed on a device

    -       this issue here is that the tiles the device is on is marked not traversable which cause the pathfinding to not return a path

Also added an appendix to the modding guide that includes ids for game items and some additional references. You can take a look in the google doc HERE.

It is also replicated below in case something happens to the google doc:

UIDs as of v4.8.2

Traps:

Devices:

Equip Slots:

Hair Ids:

Body Ids:

Unit Head Ids:

Item Ids:

Tail Ids:

Flask Ids:

Unit sliders (the [“appearance”][“sliderValues”] parameter) :

“appearance”: {

        "size": 0.95,

        "sliderValues": {

            "build": [1.0, 1.1],

            "head_size": [1.0, 1.2],

            "height": [0.77, 0.87]             

        }

}

AI abilities:

Some stats of existing enemies for reference: (again, as of v4.8.1)

Bandit:

     "stats": {

        "HP": 25,

        "SP": 35,

        "TP": 0,

        "MSPD": 0.7

    },

Ludas:

    "stats": {

        "HP": 450,

        "SP": 50,

        "TP": 200,

        "MSPD": 0.9,

        "CHA": 5,

        "STAGGER": 70,

        "UNIQUE": 1

    },

Barbarian:

    "stats": {

        "HP": 150,

        "SP": 80,

        "TP": 50,

        "MSPD": 1.02,

        "UNIQUE": 1,

        "MIG": 3,

        "DEX": 2

    }

Goblin Fodder:

     "stats": {

        "HP": 20,

        "SP": 40,

        "TP": 0,

        "MSPD": 1.15,

    },

Knight (futa): 

     "stats": {

        "HP": 50,

        "SP": 60,

        "TP": 0,

        "MSPD": 1.05,

        "MIG": 5,

        "CON": 15,

        "STAGGER": 20

    },

Comments

omg I have to type everything in can't just copy paste that is why nothing i changed but numbers was working....I feel really dumb.

Emily

I'm still chuckling you have something called 'lewd gas'!! Ha Ha.

Icarus Media

Nice job fixing these!

Verdonator

TP is interrupt resist. It checks versus the interrupt strength of weapon and determines whether you'll get interrupted. Stagger is a meter that is depleted on each hit and when it is reduced to 0, the unit will be knocked into the air and then lay on the ground in a vulnerable state.

Enlit3D

Should I add the unique items for Merchant-Chan and Talia or no?

Frederick Thomas Quedenfeld

thank you for the quick bug patch. these few issues were making game testing a bit frustrating lol

N8 Dog38

I can't be sure. What does TP and Stagger do exactly?

Frederick Thomas Quedenfeld

I made a full list of items, hair, traps, weapons, devices, armor, abilities, and a little more. Link: <a href="https://docs.google.com/document/d/1I7UNSvS6Qy5ZCcoUjypsJZQjMgAPyjezEBCecdU0cWs/edit?usp=sharing" rel="nofollow noopener" target="_blank">https://docs.google.com/document/d/1I7UNSvS6Qy5ZCcoUjypsJZQjMgAPyjezEBCecdU0cWs/edit?usp=sharing</a>

Frederick Thomas Quedenfeld

Still working on the guy hero we can use? All so any new animations coming?

BunnyUqou


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