XaiJu
enlit3d
enlit3d

patreon


V4.8.1 - bug fixes

Download LINK.

Changelog:

- fixed bandit camp being inaccessible
- fixed the restraints persist through saves
- fixed a possible cause that makes bosses not spawn
- you may now free NPC(merchants) from restraints as well
- fixed bug that prevents the futa penis from being shown after self-stripping
- added IK data for carrying
- self-freeing from devices now grants some HP on success (so you dont get into the vulnerable state immediately after)
- you can now self-free from chained state as well
- fixed threesomes not working
- AI: when carrying an unit and no nearby device is found, AI will initiate a grab instead
- AI: will now play with caged/held units when there are no enemies nearby (no new device-specific animations, yet)
- Added an immunity to lewd gas damage when starting the self strip/sex so the characters wouldnt get stuck in a loop when interrupted
- Added unit and dungeon modding to the game. >> WAIT FOR THE TUTORIAL/EXAMPLE TO COME SOON(TM) BEFORE TRYING THIS <<


Comments

So I know what you are asking about the AI but it is a really difficult change to do. I am going to try tackling the issue first with enemy design changes and see if that is enough. I think, with the restraints, it should be much more feasible to have fewer enemy count.

Enlit3D

BTW, I think my ally was tied up but I could not see her.

Verdonator

Just got an error wile I was tied up during Ludas boss fight and an ally was attacking Ludas : <a href="https://i.imgur.com/H26IQez.png" rel="nofollow noopener" target="_blank">https://i.imgur.com/H26IQez.png</a>

Verdonator

- Weird "lag" delay in strikes (been around for a while, I'm not sure if it only happens to me) - AI changes targets mid-fight and even mid-strike - Allies often wander off and ignore you, especially when you are down - Upgrade AI to have a better duelling experience (swarming is annoying and boring) : for example, if you are facing a party twice your size, the AI would 2 vs 1 you, not just swarm with no organization. - Sometimes you can find upgraded items that have no stat (ex: +3 Hat) - Items "... of Rock" are always worse than actual armour - Items "... of Comfort" do not seem to have any effect on the global encumberance if they have 0% encumberance. - Upgrading and scaling favour heavily items with high stats (heavy armour and heavy melees) - Only Might help with damage, other stats are barely useful. Make some weapons scale with other stats (ex: Bow DEX, Wand INT...) - Big futa claw minions on the futa floor have insane range and buggy strike hitboxes. - Items actually sell for only 80% of their value - The leap strike ability is kind of OP: * High damage * Shorter wind up than standard attacks * Used too often (intended for back-pedalling foes initially, but used at will) * Can be used by enemies with wands * HUUUGE hitbox * AI often change direction mid-strike - Using reset potion creates floats instead of integers in XP - The boob fondle animation is broken - Allies sometimes keep moving in one direction (usually end up running against a wall) if you use a device - If you lewd gas the NPCs at the village and they remove their clothes, they will remain naked until you restart the game (not sure if this is an actual issue) Otherwise, great job. This game is really shaping up and I'm looking forwards to seeing devices used to their full potential.

Verdonator

I did manage to crash the game by doing it on the Futa level though. It won't crash on the goblin or luda's lair, just the Futa enemy level.

UlteriorMotive

Not sure if this is a bug but if you willing run into a trap, the enemies all just reset and stand around.

UlteriorMotive

Wow you've been busy lately! A shame you removed some of the traps, I liked those. Also 'lewd gas' sounds funny. :-)

Icarus Media


More Creators