XaiJu
enlit3d
enlit3d

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v4.7

Thanks for the wait everyone, the new build is finally here! Download LINK.

One of the issues that I went back and forth on is the (dungeon) traps. I tried various configurations on their visibility, their detectability, their lethalness vs annoyance and so on. And my conclusion is that ultimately the traps are not a very fun mechanic. So the final version of the traps that went into this build should be just a nuance most of the time, but can be deadly at the wrong moments.

And to be honest, that is completely fine. The original intention behind them is to pave the way to implement fucking with the environment anyways. I am now convinced that lewd-traps is not the way to accomplish that. I have much better idea(s) to do that, and more information to come.

Another thing that I decided to withhold from this patch are the combat AI upgrades. There are various nerfs and I personally find the Goblin Lair to be significantly more challenging than the other dungeons. So it might not be a good idea to do too much changes at once. Unfortunately, this meant that "taunt" will not make it in this patch as it depends on the new AI. Looking forward to your feedbacks though and tweak accordingly.

Here are the patchnotes:

        - implemented EXP and Leveling Up, works for companions too

        - implemented Stats, check in-game char window for what each individual stats do

        - implemented new character status window

        - implemented new ability and commands tab and it is now possible to freely rearrange the entire hotbar

        - implemented Status Effects, check previous post on what they do

        - implemented dynamic Status Effect UI icons under the bars

        - implemented animations for drinking potion/eating consumables

        - implemented target-tracking projectiles

        - implemented engine support for animating different head models

        - implemented engine support for using skeleton animation for environmental props

        - implemented new lunge, place_trap and cast_curse abilities

        - implemented Goblin Lair, there are 4 different "floors" in total

        - implemented respawning waves for Intermediate+ dungeons

        - implemented dungeon traps

        - implemented opening door restrictions for Intermediate+ dungeons

        - implemented equipment modifications

        - added few more potions that grants various boons for alchemist

        - fixed a bug that defeated units sometimes still moves their torso

        - fixed restricting camera within bounds no working

        - fixed the error prompt "Ok" button not working with mouse

        - fixed portal dialogue bug at end of dungeon portals

        - roll SP cost increased by 50%

        - heat (pink bar) regeneration rate is halved

        - camera collision is disabled when the player is in a grab

        - stamina regeneration while running is reduced to 1/3 of the regular rate

        - fixed push backs causes character to slide down the slope

        - increased effectiveness of armor

        - values of plate armor decreased from 1,000 to 500 per piece

        - removed R*** dungeon zone

        - double clicking now transfers item one at a time instead of the entire stack

        - "Harvest" option for farming now checks for whether a "tool" (items in green) is not equipped rather than empty hand

        - fixed a bug that sometimes cause attackers and target in grabs to be misplaced

        - it is now possible to mark characters as having a penis via editing the unit data file. (File will be exposed in a later patch)

v4.7

Comments

so the bandit camp wont drop stolen cargo loot anywhere

Nick Sutr

You can try bisect; remove half of the mods, see if it still works/crushes. Then take the remaining half and divide again; until there is only problematic mod left.

Enlit3D

It's doing the same to me as well. Maybe it's something we have to unlock through progression?

DJ

I have a little problem : when using mods from 4.5, the loading is stuck at the last element. Any idea on how to debug this?

Verdonator

So, maybe this isn't a problem for someone with a new save, but after I attempt to recruit one of my followers at the tent, they tell me I don't have enough CP. After that, the dialogue will only show as "see you later" and nothing else.

Lamp

Nice, I did not expect that update so soon. I was thinking about a horny status that could induce masturbation. This could be provoked by a gas trap. That would be a somewhat easy way to create a lewd trap.

Verdonator

Thanks for the new build my friend, looking forward to the new player progression!

Lamp

You mean make other characters into futa?

BoogerBrigade

Sooo no lewd traps? Was kinda looking forward to it but oh well I guess. Oh ya and something that is bothering me.. the goblins in the picture above... ARE THEY MALE OR FEMALE?? LOL

Kian

OH HAPPY DAY! I have a question actually, when are we going to be able to penis futa characters?

WeaponizedJerk


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