[Patreon] V4.6 - Base Building?!
Added 2018-07-28 18:41:13 +0000 UTC
Download LINK.
V4.6 is here! Here are the patchnotes:
- The "Tent" area is now saved across playthroughs! Which means farming/gardening progress is saved! Container(s) in the area will have their contents saved as well. This is a very important feature to get right, so please report any bugs you find!
- Fixes:
- Using items on allies will now correctly consumes the item when at 0 stack
- Fixed bug that cause loot items to not appear when the box is stashed with too many items
- Practicing multi participant positions on/by camp members will try to get as many involved as possible
- Added new IK behaviour for standing positions that targets the waist area to mitigate the "arm not long enough" animation problem
- Removed "bunnysuit-fishnet" -> combined with the bunny shoes to be more consistent on how thigh-highs are handled
- Removed "Unequip" action in the hotbar, it is no longer necessary due to the presence of Equip window. (you can drag it off if loading from previous save)
- NOTE: grass is disabled until a future version
- And Finally, the Terrain Editor tool!
- Is meant to be a development tool/modding tool but I like for people to try it if they are interested.
- You can find a "Terrain Editor" item in the box near the tent. Note: since the container is now saved rather than refreshed on restart, don't lose it!
- You can import custom models via editing the json files. Refer to data/_unstable/prop_data.json for examples.
- You can import custom tiles via editing the json files. Refer to data/_unstable/tile_data.json for examples.
- You can only create "dumb" props atm. This meant, for example, you cannot use it to create a garden that you can interact with.
- An exception is made for container props - which you can place container props anywhere you like and you can use it like normal. Note: containers placed this way starts empty.
- NOTE: AI Pathfinding is likely to not work super well yet.
- If you have any questions, feel free to ask! The actual base building part will likely build upon the Editor so any feedback/suggestions are welcome!