EDIT: Almost forgot, Upsa in the discord wrote up a very detailed guide on how to mod files into the game with blender, check it out Here!
A common suggestion people gave is the ability to initiate grabs on anyone, not just limited to bosses/uniques. But there are some issues with the idea, if we just copy the HR's k.o.ed bodies everywhere approach, so I asked the community on suggestions on how to possibly implement this.
Thanks for everyone's comments thus far - I don't always reply to them because I found the patreon's comments system cumbersome, but rest assured I do read them. I like Thanatos150's idea of grabs on a "stun state" - mostly because the game already had a similar system if you replace the "stun state" by the "downed state."
So here is how it works:
All units now have a stagger meter, and all weapons can do some stagger damage (independent from HP damage). Charged attacks do significantly more stagger damage than regular attacks, and blunt weapons is (or will be) balanced to have higher stagger damage than it's counterparts.
When an unit's stagger meter is depleted from stagger damage, the unit is sent into air and will lay on the floor in the "downed state" for 5 seconds. If their HP meter is depleted as well, then they are k.o.ed instead.
Any unit that is in the "downed state" are vulnerable to grabs. Including minions.
Minions takes greatly increased grab damage (of any kind) and filling their lust bar means instant k.o.
This dual meter system is flexible and it opens up balancing possibilities. For example, having some minions to be vulnerable to lust (low stagger meter) and others vulnerable to regular attacks (low HP).
I did some test runs and this system feels pretty good. You have the choice to utilize grabs or not in your arsenal. And I think having it be optional is important. It's perfectly okay to use a high damage, low stagger weapon and hack your way to victory. Or use a low damage, high stagger weapon if you are in a different mood.
Another new feature is armor stripping. It's pretty straight forward: you must strip the armor of opponent before proceeding to any lewd moves. Armor strip is guaranteed to work on Minions but it may take a couple of attempts on Bosses/Unique (including the player). The animation is quick and it doesn't cycle unlike HR's strip move. It's one swift motion and then outfit on/off.
DevilRay
2018-06-12 21:34:38 +0000 UTCMr. Man
2018-06-10 13:35:05 +0000 UTCEnlit3D
2018-06-09 01:13:22 +0000 UTCKevin Davis
2018-06-08 00:05:52 +0000 UTCVerdonator
2018-06-07 22:04:20 +0000 UTCPedro Ivan Tavera Ferreira
2018-06-07 21:00:39 +0000 UTCWeaponizedJerk
2018-06-07 17:43:59 +0000 UTC