XaiJu
enlit3d
enlit3d

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Should everyone (including trash mobs) be grabable?

So, got lots of comments (and confusion) on the fact that currently only Bosses are grabbable. The ability to initiate grab on anyone is certainly doable - HR had it in fact. Curious if that's something people want.

Notes:

If implemented, then probably need another key for grabbing. Else (E) will mean both to lewd and to loot.

There will be out of combat scenes as well, just not implemented at the moment. For example, after high enough relationship with the companion.

Another possibility to still keep grabs to elites + bosses only, but increases the rate that elites are spawned (not that there are any currently), for example, at least 1 elite (grabbable foe) per room.

Comments

I had an idea on how to grab anyone : when you make a perfect parry, your opponent flinch you could have an opportunity to grab them there. Additionally, if you shove them (lmb+rmb) while they flinch, they could get knocked down and even more vulnerable to grabs.

Verdonator

Once you unlock the Bandit's lair, you can grab its boss.

Verdonator

Honestly, I would love to grab everyone hand have grabs included as a combat mechanic. For example, you could grab an enemy and have your allies form a circle around you to protect you while you deal damage. Maybe you could also bring back the convert mechanic from HR's adventure mode. Grabbing could also become a risky moves with some rewards : finishing an enemy with a grab gives you lewds for example (this could be a kill to acquire when the RPG elements come into action)

Verdonator

Everyone human-like enemy should be grabbed. Monsters like tentacles (if u going add them) - no, but those who have hands, legs and human-like (kinda) body should be.

don't know if it would be possible..maybe there can be a mechanic of turning on/off party members' grabbing others..some would grab some will not and continue fighting..

69 votes, that's a sign 😂

Yato

This is a good idea actually, being able to grab enemy's only when they are downed within a short time

Kian

But the thing about making all the enemy's grabbable is things could get a bit chaotic or ruin immersion. I mean imagine your in a party of 4 up against 10 enemy's and in the middle of it all your party members are grabbing all the enemy's the take down rather than actually fighting and helping. Just something to think about.

Kian

I'd like all enemies to be grabbable but not all the time. Only have bosses/elites stay around after they are defeated, but have skills or combos the player can learn to put enemies in a vulnerable state where they can be grabbed.

yes, make everyone grabable please, i really loved how the girls did the footjob and the cowgirl move on the boss, i would like rape all thoses girls hahaha, and please make the option to destroy the clothes of the enemies after beating them =D

Waifudabadoo

Save your efforts on making every enemy grabbable right now, though I vote for making them grabbable if only to appeal to more people as the mechanic is pretty much optional anyway (You actually have to grab people), Focus should be (In my opinion) 1. The grind (Leveling, Character Progression via skills and whatnot, Unlocking features such as rooms & moves) [This gives us early access players something fun to do while we wait for the main game to be created.] 2. The content (Enemy types, Abilities, Weapons, Gear, and Outfits) 3. Animations (Normal anims to breath life into your game such as character idle movements, running anims and the like.) 4. H-Animations (The main course from which we all replay the game for) 5. The sound effects 6. The level design (Theming, Colors, Furnishings and set pieces) 7. Polish As much as I love a good H-Game, I love them even more if its built around a fun game to start with. I realise we are not shooting for AAA quality in this title as that would be very time consuming and would not make game creation that fun however, you can still make an impressively fun and replayable game if focus is put into the right areas initially. Personally I'd love to see more fetish related moves, BUT I can respect the moves and content included already if I am having fun playing the actual game ;)

Awesome_Dante

Note: Other countries, other keyboard layouts (ie. QWERTZ instead of QWERTY). Z and X wouldn't be suitable.

Honestly? I was disappointed when your original design had trash mobs not grabbable. One thing I loved doing in HR adventure mode was overpowering enemies on 1v1, but start to have a challenge when they are in big numbers. This translated really well in the H content, because either I made it at the bars of my skin, in which case I could punish my enemies, or I succumb to their numbers and my character is the one that gets abused. I would be fine if only a certain number of enemies are grabable other than bosses (let’s say the room has 1-2 elites), but I’d much prefer if it was more of an “anything goes” scenario :)

WeaponizedJerk

We could have Z and X as special skill of each ally (assuming only two allies) and F or R for grab. Making a command for grab raise many possibilities

Pedro Ivan Tavera Ferreira

Additional idea: A certain (small-ish) chance to stun/down enemies for a short amount of time could also work and wouldn't require to use another key then E to grab them because they wouldn't be "dead", so cannot be looted yet.

Please make everyone grabbable.


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