Ranged Weaponry Part I (and Poll)
Added 2018-05-01 01:36:52 +0000 UTC
With the addition of polearms, I think there are enough melee weapon types in game for now, and it is the time to turn attention into ranged weaponry. For example, throwing, bows and crossbows. Over the weekend, I implemented two additional features:
- Move and shoot rather than forced to remain stationary.
- The ability to look up and down and fire at where the cross hair aims at. This allows projectiles to have an arc/affected by gravity and combat in non-flat terrain or perhaps even flight and aerial targets.
Some might ask, why does the gif feature a gun? Well, two reasons. The first is that there is no need to animate the weapon itself as bow and crossbow would need to. The second is that I have the model available from April 1st post. So it only makes sense to start with a gun to make sure everything works first and build from there.
Anyways, I know there are still some issues with 4.1c, and I will postpone the work on ranged weaponry to fix the bugs first. Notably, another bug that prevents looting of bodies and possibly some mechanism to limit the number of spawns during the Boss fight. Likely to be released tomorrow or the day after.
Let me know if people want to play around with the (probably OP) gun as well or people are "medieval purists" and want to wait for throwing/bows/crossbows.
Comments
Like the dub-step gun from Saints Row 4?
2018-05-02 01:27:28 +0000 UTCLong-term, I think the gun should be an unlockable.
2018-05-02 01:26:43 +0000 UTCalways use incognito mode
Crazyethan21
2018-05-02 00:52:12 +0000 UTCThis is already a "fantasy" mideval setting so black powder or magic guns are not out of place.
Timothy Cowher
2018-05-01 21:16:22 +0000 UTCI want this gun so I can go "FBI! OPEN UP!" on the bosses.
Verdonator
2018-05-01 20:22:01 +0000 UTCAn ero gun would be pretty cool, the enemies would definitely need them then, maybe a boss idea?
Climhazzard
2018-05-01 18:41:01 +0000 UTCSorry, submitted that a little early.... Just wanted to finish off by saying that I love what you're doing, and think its great how often you provide updates, as well as playable demos:-)
Mike W
2018-05-01 17:57:55 +0000 UTCPrefer the Idea of bows and crossbows (looking forward to them), but new mechanic to the game would be good. Can always not use it. An idea for the bow. How about it be a magic bow, with a string and arrow of light, then you could get away with not animating it bend? Arrow shoots, string disappears. P.s. Just a comment about loot, I understand why you've reduced the amount. For a normal game it was too easy to get a lot of stuff. but i wonder if its a bit extreme for now? As the game is still a Demo, should it be a bit more easier to get stuff, if not for the sole purpose to allow us to let you know if there anything wrong with any of it. Its just a thought but if that maybe all boxes/ barrels and bosses, have at least one Item in, and then for the standard enemies there is a small chance of them having loot?
Mike W
2018-05-01 17:53:20 +0000 UTCI also welcome bondage-rope-shoot-gun, tentale-gun, pheromon-gun and other pervert stuff)
2018-05-01 11:02:59 +0000 UTCTitie gun yeah!
Kanonno
2018-05-01 10:26:48 +0000 UTCI don't mind if there's a gun, but I'd rather it wasn't OP, unless enemies can have it too.
Climhazzard
2018-05-01 08:19:36 +0000 UTC