XaiJu
enlit3d
enlit3d

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Path Finding (Part2)

Made a lot of progress on path finding. It works pretty well on open field, but does get congested a bit with big groups in narrow chokes. Here is a gif demo:

One of the things that I will be implementing is the ability to give commands to allies in your party. If you got any suggestions on how the controls should work for it, I am happy to listen. 

Path Finding (Part2)

Comments

Not so easy: but keep it simple (or allow for a simple command structure and a more advanced command structure). Personally, I am getting a bit conmcerned that this is becoming more and more complex.

Frank Baum

About the commands, you could do a "com wheel" that displays when you're holding a key like F for example. The center point would be "Go there" so that you could quickly do "F + LMB" to tell an ally to move, and then on the outer ring could be things like "Hold your grounds", "Move forward", "Follow me", "Attack at will", "Hold your fire/ do not attack unless attacked",...

Verdonator

I've played many of high end games that do just like in those Gifs so this is great vs them just stuck on the wall waiting for you to come back and find them.

Emily

This looks like a good improvement. Awesome!


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