XaiJu
enlit3d
enlit3d

patreon


What to expect in Demo#1

Demo #1 is almost ready. However, because it is a very bare bone demo I feel it would be best to talk about what to expect and give some instructions on how to play.

The controls are as follows:

WASD - move

Mouse - look around

Mouse_Left - Attack

Mouse_Right - Block

Shift - drop block/run 

Esc - Close game menu/pause/unlock mouse

In addition, there are 3 "cheats":

T - revives the player and teleport her to the starting position (if got stuck/fell through map)

K - kills the enemy the crosshair is pointing at 

L - spawn more enemies 

In demo1, there is a medium sized enclosed area with some enemies scattered about. They don't aggro you until you walk close to them. This is so that it's up to the player on how many enemies to engage at once. Press L if you feel the enemy density is too low.

The most important thing regarding combat is that block only works if you block the correct direction of the incoming attack. So if an attack comes from the left, then you need to do a left block.

The direction of block is determined via mouse movement. If you swipe the mouse left, then a left block will be activated when the block key is pressed. If you swipe right, then she will do a right block, and so on. There is an indicator on block direction on the crosshair as well. 

Many enemies can block as well. So if an enemy is blocking left, left attacks are ineffective. Attack direction comes from the same direction as the block. So to do a left attack, first block left and then hold and release the attack key.

Many things are still missing/todo, including but not limited to things like sound, outfit damage, and so on. 

My focus for demo#1 is on the following and I am mostly interested in feedback on those areas, but other suggestions are certainly welcome:

1) crashes/fail to loads/game doesn't runs 

2) combat system

3) player controls and UI 


What to expect in Demo#1

Comments

I don't think a successful block should be a "win" for the defender. That is what the parries are for :)

Enlit3D

Will you add some sort of punish for having an attack blocked like some stamina loss or a small stun? Or is the lost stamina from a worthless attack enough deterrent to having lots of attacks blocked?

Drew

Played a lot of mount and blade in my time; when can we be expecting THOSE GOD DAMN HORSE ARCHERS. TL;DR: Its almost harvesting season.

Moonshield

Have you played Hellblade? The combat system is pretty intense yet fairly straight-forward.

Looks nice! Cannot wait to try it out!

Frank Baum

Woohoo mount blade

Ray Animus

Is this game going to be a basic hack and slash?

hmmm sounds interesting can't wait to try it

BunnyUqou


More Creators