XaiJu
enlit3d
enlit3d

patreon


Make it rain

Got the collision detection and resolution working now. Showing in the gif is about ~300 active sliding entities. You can think it as 300 units moving about in this environment. The smoothed voxels are irregularly shaped and thus they require the triangle - box tests. It's a fairly computationally expensive operation given how numerous the triangles are, even after optimizations.

This particular rain effect is unlikely to make it to the final game but its a nice way to detect errors in the terrain collision + resolution system, and to benchmark their performance. 

Overall quite happy to get it working, (I thought it would take longer TBH) but still need to make it handle multiple chunks + further optimizations. 

Once that is done, there are two choices to move forward. 1) Begin migrate systems from HR and work towards a playable demo, or 2) implement Inverse Kinematics to deal with animations defects, such as planting hands on different sized boobs. (such as during a particular animation in HR).

If you know what I am talking about, I am interested in your thoughts on the matter. Otherwise, I will make a more detailed post sometime later on Inverse Kinematics and a more formal poll on how to proceed. 


Make it rain

Comments

<a href="https://www.patreon.com/Ellina">https://www.patreon.com/Ellina</a>

No renaming characters. Development for Heroine Rumble is put on halt, but there will definitely be more animations for next game.

Enlit3D

Thanks for reminding me. There is still a couple changes I want to make, but I was occupied :p.

Enlit3D

One vote for Kinematics. Putting the foundation down first just makes more sense to me.

Dirtyc101

I just tested last patreon build and it's pretty cool! I have some question : - Can we'll be able to rename our charater in history and adventure mode? -Those animation are really good will more will be available in the future? I wish you the best for your game it's really fun to play!

Kanonno

Is Version 0.502 of Heroine Rumble the final version are are you going to make one last update?

UlteriorMotive


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