XaiJu
enlit3d
enlit3d

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Terrain Gen (Part II/???)

Finally had sometime to hammer away at the new game, and made significant progress on the terrain system. 

Some people have expressed concerns regarding the size and scope of the new game, and it is indeed an legitimate concern. But in actuality, many features outlined in the design document were either implemented in Heroine Rumble already, or almost implemented, so they are a simple porting job.

However, the terrain system is not. And it is actually a very ambitious undertaking. Note that what I am going for is a fully modifiable, "infinite" (to very large number),  procedural voxel terrain. Think Minecraft but with the inclusion of smooth blocks rather than only cubes. Now obviously I am not going for a Minecraft clone but the fact that everything is in a grid will make a lot of things much easier. Not to mention that once it is finished, a huge number of environment and biomes can be generated. Or create your own wrestling-ring/room/building and what not. 

All in all, I am quite pleased with how the terrain geometry turned out. It is already mostly functional. The ridges right now are too visible for my liking and what I am currently working on right now.  

More in-development pictures on the blog post due to Patreon's lack of formatting options.

Terrain Gen (Part II/???)

Comments

<a href="https://www.patreon.com/Ellina">https://www.patreon.com/Ellina</a>

Im HYPE fpr this kind of expansion. Jist hoping my computer wont lag with this big kind of world o.o

Kibbles n Bits


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