XaiJu
enlit3d
enlit3d

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Target selection

Added a new key (default: "M") for selecting a target between multiple opponents. Note that it also aligns the camera to be behind the player when nothing is targetted. No mouse movement is used during the demo.

Not shown in the video is the new engine feature to allow for implementation of additional key inputs while still retaining the control setup across different patches. 

Looking back at this particular video it almost looks like a turn based game. Hmm...

Target selection

Comments

I'm not really into the idea of a turn based wrestling game, although the idea of multiple opponents on the screen makes me squee in delight. Might want to disable the ability for the AI to pin and end the match in team matches in order to allow the player to have whatever fun they decide

LordJerle

If you decide to make a game like that in the future, I would definitely back it. :)

That actually looks really really interesting. Had I seen it earlier that might have been the combat system.

Enlit3D

I mentioned in plans for January: Attempt to have multiple combatants (>2) simultaneously, and MAYBE a "beat-em-up"/"adventure" mode (just requires some tweaks to the engine, mostly to test to make sure the systems work). Requiring roll for running is 100% intentional. There had been roll key in the past.

Enlit3D

Man, a turn based mode in a game like this would be really cool! See the N64 game Hybrid Heaven for a game that does turn based fighting/wrestling really well.

Well this is an unexpected twist. How long have you been planning to do multi battles? And speaking of separate keys.. I don't like how in order to do a dash attack, I have to use an evade roll. Is it possible to assign the evade roll to a button? Or even have a key that when held down, makes the player dash instead.

GZ


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