XaiJu
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I'm announcing my game tomorrow!

After my last post where I'd finally gotten the game loop to a point where I felt good about it, I started to think, "Hmm...I think it's time?" Tomorrow, I will be finally sharing Sugarplum Cafe on my socials: Twitter, Bluesky, Instagram, and Tumblr!

It's not an official official announcement, because I've got no trailer video or even a Steam page. So I consider this a very soft launch. Just want to tell everyone that I've been working on this.

I feel like I'm committing a faux pas by not launching a Steam page right away so ppl can wishlist, but the thing is I don't think Sugarplum Cafe is going to be launched anytime soon. There's a lot of Ladies to draw, and I still need to figure out how to tell the story I want to tell. So I don't want the Steam page to gain traction now only to sit for several years.

At the same time, I don't want to wait until the game is ready for a Steam page to announce - I feel like the world needs to know that someone is working on a game like this! Since I will be showcasing this game at Ursa Major next week, I want to be active on socials again so the attendees can keep following this project.

I am glad that I waited to reveal, to be clear. I don't regret keeping it secret for so long. You've seen how many prototypes I've gone through, how this didn't even start as a game about sweets...I wouldn't have wanted to promise something too early only to redact it later.

And besides, December is the month of the Nutcracker...so what better time to reveal a game called Sugarplum Cafe?

So anyways, I just wanted to tell you all before it happens. I'm a little nervous to redebut as a gamedev, but the truth is I already made that decision years ago. Thank you for keeping me company along the way. We'll see what happens tomorrow...

Comments

Huuuuge milestone! Congrats!!!

Enaree


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